samsung galaxy s6 vs apple iphone 6 aa (7 of 29)

There’s no denying that the Samsung Galaxy S6 and Apple iPhone 6 are two of the best smartphones on the market right now – not only when it comes to aesthetics, but also performance. Samsung’s Exynos 7420 processor backed by 3GB of RAM definitely gives Apple’s A8 processor with 1GB of RAM a run for its money. But when it comes to gaming, which device comes out on top? The folks over at GameBench put the Galaxy S6 and iPhone 6 to the test to find out which device is the better gaming smartphone.

The GameBench team picked a series of ten high-end games to run on each device in hopes to find out which smartphone would run the smoothest while achieving the highest average frame rate. The games used in this test consisted of Boom Beach, Kill Shot, Marvel: Contest of Champions, Modern Combat 5, Dead Trigger 2, Real Racing 3, Grand Theft Auto: San Andreas, Asphalt 8, XCOM: Enemy Within and Monument Valley. For a bit more context, they also included performance results for the Nexus 6 and HTC One M9.

Summary

As you can see from the graphic above, Apple’s iPhone 6 was the clear winner in this test when it came to performance and stability overall. GameBench explains:

The iPhone 6 tended to run games more smoothly, with a higher average frame rate that was very stable and rarely dropped below 30fps. The Galaxy S6 came a pretty close second, with a greater frequency of performance bottlenecks that pushed the framerate below the 30fps threshold.

The HTC One M9 and Nexus 6 came in third and forth place, respectively. Both of these devices showed serious performance slow-downs in some games.

It’s worth noting that these types of tests should be taken lightly. Each device performs differently under separate circumstances, and even the slightest outlier can throw off the entire test. While these specific tests don’t explain exactly why the iPhone 6 outperformed the Galaxy S6, they still give us a good idea as to how exactly these devices will perform in everyday life. GameBench notes that due to the Galaxy S6 running games at a higher resolution than the iPhone 6 (1080p versus roughly 720p), that could cause the Galaxy S6 to produce lower scores. Additionally, a game has the potential to be better optimized for one platform over the other.

If you invest your hard earned cash into any one of these devices, odds are you probably won’t be too upset when it comes to gaming performance. If you’re interested in learning more about these tests, head to the source link below for some more information.

Jimmy Westenberg
Lover of all things Android, Star Wars, dogs, coffee, and music.
  • yildirim

    lol:-)

  • cop con

    720p vs QHD screen ?? Like a weight lifting competition at different levels =]]]]

    • MafionzoR

      QHD 30 fps> 720p 40 fps

      • Android Developer

        right, so the comparison should be normalized first.
        Even though the graph has different values for FPS (they are much closer), we can use your values too:

        the difference in number of pixels is 1440 x 2560 vs 750 x 1334 , meaning 3686400 vs 1000500 .
        This is more than 3 times more pixels, while the difference in FPS is just 1.33 .
        So, SGS6 wins here, though it could be much better with lower resolution.

        The source actually say that iphone was only 10% faster in FPS: “… reveal a 10 percent average lead for the iPhone 6 across the ten high-end games that we tested”

      • Guest

        The games are not actually running at 1440. They are running at 1080p and upscaled. And it is still a little lower than the 6+ that is also displaying games at a native 1080p. Granted though, the s6 technically is the more powerful hardware just because of what android is based off of, which is java, it wastes way more resources than needed. Java may be easily expandable, but it is power hogging. If it were coded in c++ i know for a fact it would ran games at 1440p. And would need nowhere near as much ram.

        • MaxPower27

          Most Android games are native apps and don’t run on the virtual machine.

          • Guest

            Doesn’t matter, the s6 still doesnt have enough power to stream in 1440p textures. Hell, no phone out today can! It’ll be at least another year or two before we see a few phones popping ip that can do that. The problem is everybody feels so threatened by apple. I like iphone and all, but everybody should do their own thing. Come on, making a phone 6mm thin? Why? It’s harder to fit more powerful hardware in. And even if they manage to fit it in, that more powerful hardware is bound to use more battery life. Especially the gpu, which is the real problem now. Heres one thing i dont understand though, why do we NEED this high of a resolution on a phone screen? Even the original iphone had a screen with more ppi than a 4k tv you can buy today. Imo , we should have stopped at 1080 and focused on hardware and design. Not just one of the two.

          • LogicWut

            Because ppi desirability is a function of viewing distance.

            But hey, if you wanna use your smartphone at never closer than 4 metres away, by all means, go ahead and settle for hdtv pixel density.

        • juxt417

          Actually the most ram I have seen any game use so far through game bench. Is 564 mb on modern combat 5 with 68% gpu,and 12% cpu.

          • Guest

            I believe it. But i wasn’t refering to only games as a whole. Android uses up more ram than needed. If android was completely redone in a different programming language like c++ or just anything other than java, it would smoke the iphone 6.

          • juxt417

            I agree but this will probably never happen.

        • Vik

          It doesn’t matter is the game is running at 1080p, 1440p are pushed to the screen at all times. You can flip a switch to magically start pushing less pixels.

          • Atlas

            ” 1440p are pushed to the screen at all times”
            you are saying this as if it requires a lot of processing power. It does not, upscaling uses nothing.

    • mobilemann

      it’s more to do with throttling. The 6+ plays better too. the A8X doesn’t need to be out of a freezer to benchmark; and has way better sustained performance, where as the s6 / 810 using devices throttle thermally.

      • Hans Pedersen

        What I’ve heard and seen, the performance is worse on the 6+, to the degree you can literally see the difference even when scrolling text or the home screen. So yeah, 720p vs 1440p, that’s 4x the graphics a Samsung phone will render at a minimal FPS difference.

        • mobilemann

          i have a 6+, and if that was the case, articles like this wouldn’t be written; but nice try at mis direction. (there’s one on wired, and one on the verge) It’s also not rendering anything at 1440p; (no game is) thanks for showing what you know about mobile gaming.

          Also, the 6+ renders at 1080p. The 6 has the lower resolution screen.

          • Hans Pedersen

            GFXBench gives the 720p iPhone a 75% higher frame rate over the 6 plus.
            And your last sentence literally makes no sense in this Apple trolling discussion you’ve started…. :D

          • mobilemann

            lol; no, it doesn’t. http://www.anandtech.com/show/8559/iphone-6-and-iphone-6-plus-preliminary-results

            this is why you got banned form the real tech sites hans.

          • Hans Pedersen

            Thanks for proving my point, mobilemann. Look at the ON-screen result for GFXbench. 75% higher frame rate on the smaller iPhone.

          • mobilemann

            oh, so you’re just terrible at math. It’s closer to 20% on the onscreen.

          • Hans Pedersen

            26 vs 14, 20%? Where did you go to school?

          • mobilemann

            49 vs 34. are you reading the right graph?

            http://images.anandtech.com/graphs/graph8560/67842.png

          • abhish3k

            LOL, why are you up-voting your own comments?

          • mobilemann

            i’m right:D have one yourself.

          • Hans Pedersen

            How do you stand what you’re doing mobilemann? Sitting there knowingly spewing lies out over the internet 24/7 on behalf on a corporation? I I know, I’d kill myself if I had to do that.

            Even in a single thread, as usual, you keep contradicting yourself and starts accusing people of saying what you’ve just said yourself.

            Look closer on that site and you’ll find what I’m referring to.

            And like the above commenter said. Stop up-voting your own pathetic comments. It’s sad.

          • mobilemann

            Ahh so we’ve switched to pure hypocritical (you do the same thing) ad hom as you’ve realized you don’t know how to read a graph. Got it.

          • Ich Bin Freigeist.

            You are retarded, he claimed something, you posted a link to prove him wrong which actually proved him right. Manhattan is the most benched, so it is the go-to graph for comparisons and from the article/debate above it is clear we should look at on-screen.

            He was absolutely spot on. You got the females in your whole generation ass-fucked by him you piece of shit.

          • mobilemann

            can_you_read; he said on screen, i posted on screen, it did not match his numbers. fucking idiot.

          • Ich Bin Freigeist.

            he was referring to manhattan

          • Dan

            Actually mobilemann’s chart shows that the iPhone performs 44% better than the plus on that T-Rex test. And there is another chart on that page for the Manhattan test that shows it performing 76%, which is the graph that Hans referred to. Both of those are quite large differences.

          • Naturaal Gaamer

            And that’s just 760p vs 1080p. 760p vs 2k!?

          • mobilemann

            The offscreen tests are above, lol.

          • Atlas

            Odd, he disappeared ! ><

          • mobilemann

            also, you’re the one who first quotes the 6+, then goes on to quote the resolution of the 6. (i was pointing that out)

      • NamelessStar

        pretty sure you got a mega error on the chip the s6 uses they are not using qualcom snapdragons anymore and its their own internal chipset.

        • mobilemann

          i said s6 / 810. The 810 definitely has more problems than the exynos, but it still doesn’t carry on at it’s tip top speed for 30 min like the a8x does, but i can understand your confusion.

      • Mike

        Funny how you say that yet my friends with iPhone 6’s keep grabbing my S6 Edge and commenting on how fast it is.

        Then again, if you’ve never been able to multi-task I guess you’ll never know what you’re missing.

        Let’s see you back up the claims of it throttling over overheating. With an unbiased article that doesn’t end with “these tests should be taken lightly, or with a grain of salt”

        Until then, the iPhone killer is here and it’s a slaying good time.

        • mobilemann

          cute. I’ve got the same side by side multi tasking you do, on iOS. (i jailbreak) When i was on my note 3, i needed to root to use any apps i wanted in split screen multi tasking (samsung limiting you is lame) The edge looks beautiful though. Please learn: i don’t actually hate samsung at all, and have bought at least 6 smartphones by them. I just like iOS software better in most situations. But that doesn’t go along with your ultra ironic doctrine of “everyone who uses a different platform is a sheep”

    • mobilemann

      also, if you think these games are rendered @ 1440p, that’s also cute:D

      • abhish3k

        Some games are in fact rendered at that resolution. If not 1440p then 1080p, whereas IPhone 6 is running at 720p.

        • mobilemann

          i would love to know the game, and it’s size. Citations please. (i don’t think it exists, but it will eventually) 1080p, i agree with. Which is why i think they should have compared it to the 6+ which also has that native res.

          • abhish3k

            As you can see from the graphs, S6 is not far behind and with IPhone 6+, the performance of S6 would definitely be higher. As for the games, I’ll get back to you or someone else would.

        • BreakingAwesome

          Apple has done so much for there developers that it doesn’t really matter. iOS for gaming has taken such a boost from all the software packages given to developers and it is truly an amazing thing. Once again, apple could have put in a high end display but why would they need to? Sure lets put in a 2k display and move on. But what improvement in technology did it make. Apple did something incredible with is make a 720p LCD display that looks gorgeous and shows of games very well. Remember, if you can outperform something with lower specs and lower display rez you have accomplished something big. :-D

          • abhish3k

            I reiterate, as you can see from the graphs, S6 is not far behind. The tests were done on games available on both the platforms. How can you conclude that Android isn’t developer friendly?

            Improvement in technology? How you even read articles about S6? S6’s display is the best display on any smartphone right now and it’s been confirmed by ‘displaymate’ and it does so by consuming 20% less power than S5.

            “outperform something with lower specs and lower display rez you have accomplished something big” Lower resolution means less work for the GPU and specs of IPhone S6 are of no comparison to any android smartphone. Apple has their own proprietary SoC.

          • Ich Bin Freigeist.

            >best screen
            >amoled

          • Svnjay

            OMG, Code Breakers :D

          • Ich Bin Freigeist.

            ^^

          • Naturaal Gaamer

            I can still see pixels on the iPhone 6’s display, which look completely ugly.

          • Mike

            Nice attempt at the “why would they need too”

            They didn’t because they’re after higher profits. Period.

        • Atlas

          upscale uses no processing power

          • abhish3k

            Do you have a source for your claim?

          • Atlas

            That’s common knowledge really. Game consoles have been doing that for ages.

          • abhish3k

            No source = No proof. Sorry.

          • Atlas

            I’m the one being sorry that you need to have proof that upscale, the thing that even the cheapest DVD player does, uses much processing power.

          • abhish3k

            OK, your arguments made ME do a Google search.(F**k you, BTW)
            First of all, the example of consoles doesn’t apply here. Your console and T.V are two different pieces of engineering that can work independently whereas the display on the smartphones doesn’t. More importantly, the upscaling algorithm is embedded in the TV, NOT the console. That’s why 4K TV’s (for now) upscale 1080p content even without connected to console.

          • Atlas

            It depends. Many games are rendered at sub-720 resolution and yet the signal received by the TV is still 1080p.

          • abhish3k

            Again, do you have proof for that? How do you know that the TV didn’t upscale it? It’s certainly a console problem nowadays. PC games are rendered in FHD

          • Atlas

            Because the TV displays the incoming signal resolution, simple as that. At least mine does.

          • abhish3k

            Ah, I see…I forgot to mention that a minority of devices upscale on their own…

      • asofdj

        wrgs

      • Mike

        You obviously don’t know much about processors and rendering in relation to pixel density.

        So cute.

        • mobilemann

          Care to inform me of what you think is wrong, you think these games are rendered pixels for pixel? :)

        • Atlas

          Uhm… you think you are clever but you are not. Games aren’t rendered at native resolution.

    • abazigal

      More like a body builder who can’t do a single chin up because of his bulk, which offsets his greater muscle mass.

      Meanwhile, the gymnast next door is practically floating on the chin up bar because he is less encumbered.

      At the end of the day, you just want to see who can do the most chin-ups. You don’t care what their reason for not being able to do more is.

      • Guest

        no actually, it’s more like a person benching 72lbs vs a person benching 256lbs. Sure, the 72lbs guy benches more reps, if you want to measure that he wins. But at the end of the day, he’s still not the strongest guy around. You’re argument is that all that excess resolution are not needed, but if you have seen the display qualities side by side, you’ll know that’s not true. Why else do we always go for 1080p on youtube if 480p or 720p is good enough?

      • Jack

        no actually, it’s more like a person benching 72lbs vs a person benching 256lbs. Sure, the 72lbs guy benches more reps, if you want to measure that he wins. But at the end of the day, he’s still not the strongest guy around. Your argument is that all that excess resolution are not needed, but if you have seen the display qualities side by side, you’ll know that’s not true. Why else do we always go for 1080p on youtube if 480p or 720p is good enough?

        • abazigal

          When I was taking my fitness test during my national service, they only care whether you can do 12 chin ups and complete your 2.4 km run in under 10 minutes. They don’t care what your reason is. That’s why I have bodybuilder friends who are struggling to pass and skinny recruits who are practically flying up the bars and getting gold standard. So it’s a tad ironic when the obviously strongest people in the unit have the worst fitness scores, or fail and have to stay back for remedial training.

          My point is simply that it is the end user experience which matters. Which consists of a variety of factors, from graphics to smoothness of gameplay.

          You get better graphics, at the cost of frame rate and the risk of faster throttling. Again, different people will favour different aspects.

          Just like YouTube resolution. Sure, I will favour the highest resolution I can get when I am at home with unlimited fiber broadband but when I am outside, I do favour lower resolutions to conserve data (for my mobile devices) and reduce buffering time (for my work laptop connected to my workplace Internet). So it’s not true that a higher resolution is always better than a lower one, because it brings with it its own share of baggage.

          So again, it’s all about what matters to the end user. Is graphics the only thing which matters (whatever the cost)?

          • Mike

            Sounds like you have some serious envy over bodybuilders.

            No big deal, it’s totally understandable. They’re stronger than you, and women swoon over their sculpted bodies, not to mention daily work/labour is fairly easier for them as their threshold for lifting or moving items is substantially higher than you. Oh and because of their high amount of muscle mass, they naturally burn way more calories so they can enjoy a burger.

            But hey, you can run that 2.4km in 10 minutes. Way to go bro!

            Just so you’re aware, with the crossfit craze I know of many bodybuilders with astounding cardio.

            Oh, and a higher resolution is always better than 720p.

            The only time you get into dimishing returns is with a top of the line 1080p TV and a 4K tv at proper viewing distances.

            Smartphones are held much closer to the face, and deserve the judgement they get.

            I put down an iPhone after using the brand since the 3G for my new Galaxy S6 Edge.

            People (mostly iPhone users including myself) are astounded by how fast it is, and all I have to do to wow them is go to Youtube and fire up the Gopro 4K video at 1440 res, and walk away.

            After 4 minutes, I have to wipe the drool off the table and start answering questions on how crazy the display is, and how much the 32gig starts at.

            This thing sells itself. When was the last time anyone was impressed by the iPhone?

            So yes, resolution matters. Big time.

          • abazigal

            Just so we are clear, you are talking about the iPhone which has sold 74.5 million units last quarter and which accounted for 93% of the smartphone industry’s profits, right?

            Based on this, I would say that enough people continue to be impressed by the iPhone to make it a success by any metric.

          • Chael P. Sonnen

            People haven’t been impressed with the iPhone since iPhone 4s. They want the phone that has the Apple logo on the back to “be cool” in front of their friends or trying to impress someone. The S6 is far more superior.

      • MPM

        Meanwhile gymnast is so slim and weak that he bends when tried to lift some more weight :)

    • Jack Woo

      You don’t know shit, lower setting higher FPS is a normal thing

    • BreakingAwesome

      its samsung fault for choosing a high end display where it is not needed. Why not improve the technology of the display rather then put in a 2k display or blast in all the power u can without actually once considering that maybe improve how the display works. What i mean to say is apple has done something similar to what motorola has done with there phone.. Both have looked beyond specs and did real engineering. They minimized the specs needed but manage to make the phone s good if not better then the competitors. That is what engineering is about. Anyone can put in a higher cpu and increase phone size so battery last longer but then whats the point. If you can pull of aa lower spec but higher performance then you have won it and made an accomplishment. This is one thing throughout university and the work field that engineers and many others are taught. When I design software, i have almost 4-32gb of ram to work with or for mobile devices up to 3gb ( And storages of 12+gb). But, you see whats the use if i code program that is going to take up 1gb when in reality it only need maybe 200mb or less. I learn nothing, the program is basically a bloatware, and it doesn’t run as good as maybe a program that uses less memory and less space. In brief, what most android competitors are doing is by maxmizing the specs and hardware to increase performance and battery life. However, what will they do once we reach the maximum limit. While we do not know this we soon will reach this limit. We are phones that are faster in cpu specs then our desktop/laptops. Of course our cpu will be a lot of faster for comp but ask yourself this, “Do I really need a 2.7ghz phone processor, octa core.” Come to think about it, phones have a limit, and that limit when we reach the only people who will succeed will be Apple, Moto, and Google. They all come down with the best technology needed to make the phone run just as good as the competitors and if not better at lower specs. Moto, restructured there entire cpu to make it run nearly as fast as the Nexus 5(Moto has less specs but can still compete). While, i like the new design of Samsung which i think they did a wonderful job of doing somehting different, they should really consider doing something good about there bloatware and other components.

      • MaxPower27

        What a poorly-written comment. Do you really think that Samsung didn’t improve any aspect of the display besides the resolution? If so, I’ll be glad to point you toward any number of articles to refute that assertion. Among many other things, the S6’s display is 20% more power efficient than the display in the S5 despite having nearly double the number of pixels.

      • Jack

        Well I’ll respect your opinion. As a counter-argument though, that’s like saying “Why are you developing cars to go up to 300km/h when the fastest highway only allows for 180km/h? Good engineering should be making cars as stable at 180km/h as possible.” So what happens when the highway allows for 200km/h? suddenly technology lags behind demand. You’re seeing it as what the demand is as of now, well, in 1996 the demand was for computers that have 16mb rams and 2gb hard drives, that that was far more than any software needed at the time.

    • iKrontologist

      Absolutely it’s like a featherweight handicapped to fight a heavyweight! Also…. unlike this abazigal Apple fan is saying or isn’t….. because he may know better, is that developers have had near 9 months to optimize these games and they are as a matter of fact Cherry Picked to show off the less powerful A8 on a lesser quality and lower resolution screen on iPhone 6!

      We only have to look at real benchmark scores that utilize equally optimized code for both platforms to find out that if it’s a matter of the power of Exynos vs the Power of A8….. Exynos 7420 blows it away!!!

      • Atlas

        ” that utilize equally optimized code for both platforms”

        that doesn’t mean anything. Different code, different architecture.

    • Ethos Evoss

      no u not right .. these pathetic gamez runs only on 640×480 it doesn’t matter what screen resol. u have…
      NO CHANCE the game would run on QHD smoothly or even would start..

    • Atlas

      Most games run a 720.

  • Gustavo

    “GameBench notes that due to the Galaxy S6 running games at a higher resolution than the iPhone 6 (1080p versus roughly 720p)”

    Should be 1440p vs. 720p

    • mobilemann

      cute, you think that the s6 renders at it’s native res, it doesn’t. Better comparison that’s more fair to both would be 6+, since they are both more likely to be rendering 1080p.

      • WestFiasco

        How does it render at 1080p ? I don’t understand, the games aren’t cropped and take up the entire QHD screen. How can you say that the GPU is outputting 1080p ?

        • mobilemann

          it’s upscaling, this is normal for all phones with higher than 1080p resolution, and normal for lots of games even on 1080p.

          • WestFiasco

            Doesn’t the GPU still have to draw each image at QHD resolution and if indeed the games assets are 1080p wouldn’t that be slightly blurred on a QHD screen ? I don’t have a QHD screen only 1080 so I can’t see if I notice a difference between any of those games. How can you be so sure that the assets are all 1080p ?

          • mobilemann

            how many games do you have that are +2gb? ;) How many games would ship with an extra gig or two of assets for 2-5% of the market? It makes no sense, nor is the GPU powerful enough. Google it man!

          • WestFiasco

            Honestly, i don’t have the information to say rockstar alone couldn’t do it for San Andreas they should have the assets already. What i would say is, at the end of the day if the iphone6 didn’t come out on top, then the GPUs in the other devices are truly marvels of our time. Upscaled 1080p or outright 1080p those GPUs would have more work than if they were rendering roughly 720p, that is a fact. The Iphone6’s Soc is well documented as being a good performer. I guess the chart’s just for those people who aren’t very technically inclined and wouldn’t automatically expect these kinds of results. Good discussion man.

          • mobilemann

            upscaling doesn’t actually hit the GPU that hard man, but likewise, good discussion! (less pixels rendered!)

          • Atlas

            Upscaling uses 0 processing power. It’s a hardware feature, basically it just multiplies every pixel position.

          • WestFiasco

            I find your 0 processing power claim to be really farfetched, it’s like your describing some form of magic. I’m by no means saying it’s compute intensive but the fact what each upscaled frame should look like has to be computed means it requires processing power. At the end of the day it requires more compute than rendering at a native resolution. If you’ve got some kind of proof to share I’d like to see it, the more information I have the better.

          • Atlas

            Yes, zero is an exaggeration but it really requires nothing.

          • Atlas

            ” and if indeed the games assets are 1080p wouldn’t that be slightly blurred on a QHD screen ?”

            they are ! Upscaling games has been going on for ages, even on computers and consoles. For example Metal Gear Solid 4 which people played on 1080p televisions wasn’t even 720p, it ran at something like 580…

          • WestFiasco

            Yes, I said what I did because the games I saw being played on QHD screens looked pretty vibrant. I think I’d notice less visual clarity than I did if it was indeed 1080p upscaled to 2160p

          • Atlas

            That’s just an impression. QHD displays used by Samsung also have a wider color gamut and better contrast, that could be at play.

          • WestFiasco

            After typying that I thought vibrance wasn’t the correct word choice and your reply makes me believe that even more. From my perspective it looked like if any upscaling was going on I doubt it would be from 1080p. Honestly, I don’t have the tools to verify but all in all it looks like there’s a great deal more detail than what I get with my 1080p device. Idk

          • Atlas

            Thing is games run at 1080p on Android. Maybe some run at higher res but I doubt it.

          • WestFiasco

            You mentioning android specifically confused me a bit, i guess you mean that the assets for most games aren’t going to be higher in quality than 1080p when rendered. I can’t argue with that but i also can’t say how many if any are equipped to render natively at QHD resolutions. I do doubt that all high quality mobile games cap at 1080p but that assertion is neither here nor there.

          • Atlas

            Why should they bother do testing at those high resolutions when only a small percentage of people will use them?

          • WestFiasco

            What isn’t the norm today has the potential to be so tomorrow, for instance there is a small amount of 4K content readily available yet there are 4K TVs on the market. There is also the fact when game assets are designed they will be done at a higher resolution than what will be shipped, optimization for the target platform comes into play then. I’d say in rare cases would the assets not already be available to the game studio in high resolutions. At least that’s what i read awhile back somewhere, it made sense to me.

  • Jose Romero

    Even as an Android fan, I’d say the iPhone 6. It has more high quality games more likely developed with the latest developing tools due to the majority of iOS users being on the latest version. Also, Metal.

  • Roberto Tomás

    this article and its title frankly read like apple-spam .. near the bottom of the article you reah the point of sanity, where they point out that the benchmarks are basically worthless and definitely should be taken lightly..

    an inherent problem with gamebench’s comparison (besides that they limited themselves to games that only use <1GB ram) is that they did not do an off-screen 1080p comparison, so they could get screen real estate on an even par

  • Ryan Oshane Martin

    Nooo. This can’t be right!!! Hello we are talking about a quad HD screen Vs a 720p one. WTF is this all about???? Anyways the adreno gpu always perform better than Mali but too bad the 810 processor keeps limiting itself to prevent overheating

    • mobilemann

      sustained performance is a joke on android, thanks to OEM’s who treat benchmarks out of a freezer as the end all be all. the A8X can run flat out for 10x longer before reaching the top end of it’s thermal envelope.

      Also, anyone screaming “zomg the pixels” is kinda silly anyway. If you think it’s rendering at 1440p; that’s laughable.

      • andhdvs

        U seem pretty defensive of apple mr cook. let’s face it if thr iPhone 6 had qhd it would stutter like hell with that chip

        • mobilemann

          It’s not like you can’t compare them directly with 1080p offscreen tests. And again, it’s not like the games are rendered at the s6’s native resolution. In reality, i’m defensive of the truth.

          Its just knowing what you’re talking about. Most people here just want whatever’s in their pocket to be the bets, and android is way better than iOS at a lot of things. Not this.

          • andhvs

            Defensive of apple nice try Mr cook try to keep defending their 2012 specs

          • mobilemann

            you don’t even know how to compare the two, but you’re sure i’m defending someone; and you’re right to a degree. I’m defending the truth, from crazy fanboys like yourself:D

          • Chris

            where is time cook defending anything? did you bother reading ther article kid?

          • abazigal

            I see this argument being tossed out a lot.

            There is a saying, that those in glass houses should not throw stones. If the iPhone is running 2012 specs, what does that speak of Android hardware when the iPhone has shown itself capable of matching or even beating them in many a benchmark? Are you saying that your modern Android hardware can’t even hold a candle to 3-year old hardware?

            Am I the only one who sees the sheer irony and the utter hilarity of this statement?

      • Chris

        sadly people threw a fit over 1080p phones and yet now they love them,

  • Marty

    The GS6 is the better gaming device…because it has access to more and better games. I know for a fact iOS doesn’t have some games Android does.

    • mobilemann

      you’re out of your mind. iOS has 4x better titles, everything comes first to iOS.

      • Marty

        I call bullshit…

        • mobilemann

          do you use both platforms? I use them daily. You couldn’t be more wrong.

          • Marty

            Two iPads and several Androids says your wrong.

          • mobilemann

            i’m sure you think that. It’s still not even debatable.

            http://www.tomsguide.com/us/pictures-story/681-best-ios-only-apps.html

            http://www.wired.com/2013/02/android-vs-iphone-games/

            your device list is cute. I’ve got a mini2 as well, 6+, 5 etc. For Android S2 / S3 / Note 3 / S5, although i used HTC earlier in my android life. Again, this isn’t debatable. Huge games like hearthstone are months later on Android. This is repeated over and over again.

          • Marty

            It still remains that Android is better because it has games iOS doesn’t have. Those games aren’t high caliber or high profile, – or hardcore – but they are good and pleasant casual games that Android has and iOS does not have.

          • mobilemann

            And i’m telling you, and providing you with non anecdotal sources from well large publications that there are more iOS exclusives, they are bigger and generally higher quality (less development for a smaller group of chipsets, and screen resolutions) . So again, you’re completely wrong.

            Sorry.

          • Marty

            Okay…just off the top of my head, find me Move and Lyne and Xploding Boxes.

          • mobilemann

            do you know what anecdotal means? lol.

          • Marty

            Doesn’t matter. The facts are you cannot find all the games available on Android on iOS.

            By the way, my “cute” device list didn’t include my phones. lol

          • mobilemann

            and the fact is that you cannot find a ton more, far more popular games on Android that are on iOS. lol. This also happens far more often, to the point of wired and other tech news sites, including this one, reported on it.

            thanks for the laugh.

          • Marty

            “thanks for the laugh.”

            You’re welcome. Back at ya… ;)

            By the way, I can see your rationality.

          • mobilemann

            keep denying actual sources, lying to yourself is all good. I just like the truth. have a good one!

          • Marty

            As I said, I can see your rationality. There are probably games on iOS that are equally as enjoyable as the ones I use on Android that Android doesn’t have.

            See, that didn’t hurt. [what’d I do with my Tylenol…]

          • mobilemann

            yeah but i’m going with the majority of large popular games here, as it’s easier to track as a metric. There will always be little games each platform has; even Windows phone can say that was more my point.

            And next fight, tylenol vs excedrine! (joking)

          • Marty

            How about Tylenol 3 vs. Excedrine?

          • Chris

            again kid, who uses that?

          • Marty

            LOL…kid? Hehe…okay. And, no, I don’t use it, but I could win the argument with it. :P

          • mobilemann

            excedrine has more apps! (ha)

          • Atlas

            Actually there aren’t.
            If we look at the best games in 2015 or in the past 90 days on Metacritic, many are on both platforms but many are only available on iOS. None is an Android exclusive.

          • Chris

            what the fuck is that?

          • Chris

            keep telling your self that kid

          • NamelessStar

            picking a 2013 article at this day and age is like you went 20 years in the past, android has more apps/games than ios at the current moment.

          • mobilemann

            no where near. hearthstone, mortal combat, both iOS first, (although i think mortal combat was like a week) Look at people who have tried ports for huge games like limbic; again; either joking or hasn’t used the platform they are comparing theirs to in years.

          • NamelessStar

            im talking about the article you linked moron, its from feb of 2013 to say what devs prefer about gaming… tisk tisk apple minded narrow vision such can be expected.

          • mobilemann

            child; one was from 2013, my apologies. I was giving you 2015 examples of the same thing.

          • pseudo

            So many gadgets.

            My list comprises of, an acer laptop, vodafone smart 4 turbo, chinese mp4 player, binatone e-reader.

          • Marty

            My two iPads. Air 2 and Mini 2. I also have an Nvidia Shield Tablet, Galaxy Tab S 8.4, Nexus 7 2013 and a Galaxy Note Pro 12.2.

            The Androids are better.

        • mobilemann

          then you’ve never used iOS. Even hardcore android fanboys know iOS has way better 3rd party game support.

          • Marty

            Again…I call bullshit…

          • mobilemann

            it’s cool, it’s just cause you don’t know any better. iOS has way more exclusives than any other platform. It’s not something to debate, it’s fact.

          • Awayze

            You really are stupid. App Store apps are better quality.

          • Marty

            For the most part I agree, Amazon App Store apps are top notch…heh-heh-heh

          • Sperrybird

            playstore is at same level as ios at this point. there is no real advantage, anymore.

          • mobilemann

            This isn’t true at all. Sorry.

          • Atlas

            Last example, the game Broken Age, which came out 10 months ago on iOS and just arrived on Android.

          • Norris

            Its because developers of iOS only have to optimize games for Apple cyclone processors,whereas in android we have Snapdragon,Exynos,Mediatek,Intel.Snapdragon devices have the largest support.I own an iOS device,iPhone 5 and still Real racing 3 runs extremely smooth, it’s also cause of the screen being of lower resolution.

    • Chris

      as much as i am an android fan that coment is a joke.

      • Marty

        Hahaha…yeah, you’re right. Funny.

        • mobilemann

          i told you.

          • Marty

            Ahh..shaddup… :P

        • Chris

          in case you forgot, apple had at year a year head start on an app store.

          • Marty

            Maybe I’m wrong, but I remember seeing a graph recently showing more apps for Android than for iOS. Something like 1.3 mil vs. 1.5 mil…unless I’m reversing it.

          • mobilemann

            no you’re right, i’m pretty sure android has more over all apps. Keep in mind though, icon packs / live wallpaper etc all count:D (i was an android fan for years too if it makes you feel any better marty, i have my note 3 with lollipop and my galaxy gear running null rom right here:D)

          • Atlas

            Yes, more apps. Doesn’t mean more and/or better games. Most games come to iOS first.

    • apolloa

      As someone that has gamed on both platforms and follows games news on both platforms, iOS has more games overall, Android does get some games out on it’s platform first but they always seem to end up on iOS, where as iOS has some games exclusively still. Overall your spoilt for choice on both platforms.

      • Marty

        I’m actually spoilt for my Nvidia Shield Tablet. Love the Valve games and all the ones that take full use of the controller. But my fav is Oddworld’s Stranger’s Wrath. Plays just like the console version.

        • apolloa

          Oddworld is a great game. I had it on my Vita before I sold it. Yeap it plays the same on a tablet. I’ve been enjoying Tales From The Borderlands and Implosion lately.

          • Marty

            I have a Vita and I like it – I like the technology in it and all, but I can’t play games for shit on it. It’s too cramped for my hands and I can’t manage the shoulder buttons well. But one game I think I would love on it is the very one game Sony seems to refuse to release for the Vita. Can anyone guess which high-profile game that’s insanely popular on the console but Sony has never released on the Vita? Take a guess… damn Sony.

    • Slaughter

      I trully love android and my S6 edge… But no, best games out first on ios.

      • Atlas

        OMFG ! You ! Here ?!

        • Slaughter

          Fuck*ng stalker 0o

  • Zafeer Khan
  • Ferd Nesler

    I wanted a Galaxy S6 until I found out no removable battery or no SD card. What in the hell was Samsung thinking when they made that decision?

  • wojack

    All I know is I love my s6 really only play madden and pvz2, ohh and I noticed hearthstone is now out for smart phones in the play store.

  • Paul

    750p screen vs 2k, Apple will have to one day catch up as vr headsets mininum screen to view is 2k. Apple want to get into this as well. Samsung has been for sometime. And 750p on a vr headset would be like watching lego land movies

    • Atlas

      No one will use VR headsets with their phones. That’s a stupid idea.

  • Sperrybird

    i bet apple paid you guys to do this silly test.

    • Atlas

      You lost your bet.
      Now buy me a hamburger.

  • Jack Woo

    I am playing COD on PC with the setting 1920 of course my FPS is a lot lower compare to the setting of 1440, stupid article. I am sick of these ip6 here ip6 there, iphone is a peace of junk

  • George

    That’s what you get for pushing for increased resolution when the hardware isn’t powerful enough. :)

    • stalin

      Ikr, thats why apple sticks with 720 and 1080p still. Otherwise the iphone would just blow away :). And people would sue apple :)

      • abhish3k

        It’s not just apple. Other OEMs are also keeping 1080p.
        Also, at 5.5 inch and above you can actually see the difference between FHD and QHD.

        • abazigal

          I suspect it could be because higher-resolution displays are still so new and costly. Wait a while longer for early adopters like Samsung to help drive production up and prices down, and I believe other Android OEMs will eventually hop on it and make it the new “normal”.

  • Sandeep Doguparthi

    Neither. Asus zenfone is a gaming monster with 4gb ram… Trust me no other phone is better than that

    • Carlo Acetre

      It has a shittier GPU than these two phones, so your argument is invalid.

    • MaxPower27

      4gb of RAM doesn’t make it a gaming monster. All it means is that it can keep more apps in memory at any given time. The amount of RAM in a phone has basically nothing to do with in-game performance.

      • Sandeep Doguparthi

        Ohh ya.. So u will probably play a game on 512mb ram with high end all other

        • abazigal

          I think what he means is that past a certain point, RAM stops having any noticeable benefit. I don’t think there is any game optimised to actually require 4gb of ram, because any such game would experience very low sales since practically nobody would be able to run it!

    • Stalin

      Its actually about how many games we can smoothly play. 4 gb ram won’t actually make one game smoother. But it will rather make switching between heavier games better. The more the ram, the better the multitask, however its all on the processor , that how good One game works

  • WhoaManWtF

    The comparison should be between the 6 Plus and the S6 at least the 6 Plus is pushing 1080, more comparable.

  • Degus Jacoby Pradana

    Actually, its about software, android vs ios and both had different system
    Android is more heavy and consume much more ram than ios, imagine apple w 1gb of ram and dual core use android system, that would be another case but balance w comparison, n yes iphone will lag n freeze, i know AA not told this cause this is android site, they dont wanna make android system bad, just think out of the box guys

  • Johnny

    If the Galaxy s6 ran at 720p then it would crush the iPhone 6 severely

  • aqxea

    “The Galaxy S6 came a pretty close second”

    That’s not hard to do when there are only two devices

  • Ishaan Malhotra

    iPhone gaming, no match for it in my experience.

    • abhish3k

      Seriously? The only reason it is outperforming S6 is because of 720p resolution. Difference in number of pixels is 1440 x 2560 vs 750 x 1334 , 3686400 vs 1000500. That’s more than 3 times more pixels.

      Look at the graphs and the source, the difference is just about 10%.

      • Awayze

        The iPhone has a lower clocked CPU and less ram and it still beats S6

        • abhish3k

          The performance doesn’t solely depend on clock speeds and RAM. It is lot more than that and you wouldn’t believe it unless you are an engineer.

        • stalin

          yeah, I dont think z3 or z3.1 would be able to beat nexus 6, dont you agree?

      • Ishaan Malhotra

        Dont care.. End result is all that matters to me.

        • abhish3k

          So, you agree that a phone with 1080p screen with similar processor as S6 will outperforms IPhone 6…great…that’s what I meant.

          • Ishaan Malhotra

            Ofcourse it will. But that’s not what matters. Its all about software optimization that ios has achieved. The processor and the screen the s6 sports is no doubt better, but software optimization is where they need to catch up.

          • abhish3k

            iOS has only been able to do that because Apple has control of the hardware and software. Also, they only make few devices. That’s it.
            Whereas in Android, you have processors of three different architectures ARM, x86, MIPS. And, that’s just the processor. Get it?
            If a company with enough resources (likely Samsung) can somehow make their software or replace Google Services on AOSP and provide their SDK to developers then Apple would be nothing.
            BUT, a group of companies working together also have advantages. It makes OEMs release devices for as low as Rs. 5000 and doesn’t make owning a device with loads of opportunities and knowledge a luxury.

            In conclusion, Android MAY never be as optimized as iOS but it should never be compared to Apple because Apple has it easy.

          • Ishaan Malhotra

            Thats the problem of the companies. All i care about is what im getting. No doubt apple has it easy, but they’re giving their consumers a better in terms of stability and usage. Get it? Im waiting for that day when android is almost as stable. That’s when my primary device will be an Android device.

          • abhish3k

            You’re delusional if you think the ‘optimization’ (not stability) is going to be achieved on Android when users start switching to its competitor. How are they gonna get the money to hire developers? Do you know Apple takes the lion share of profits in smartphone industry while having just 18-20% of the market share? Not even Samsung (among all the OEMs) make that much.
            Users buying Apple products will just make the companies less profitable and eventually they’ll abandon the smartphone industry.

    • LogicWut

      Except a vita, wiiu controller, ds, or, hell, original gameboy. Because those games are at least something beyond a credit card transaction accumulator.

      • Ishaan Malhotra

        Lol.. I meant smartphone gaming!

        • LogicWut

          Oh, in that case, why are you so invested in arguing that your competitor in the special olympics is so great when you’re all stuck in wheelchairs and pretending like any of you can jump hurdles?

          The only things that years of smartphone development has contributed to gaming has been in-app purchases, freemium models, and energy mechanics.

          The three things most universally reviled by gamers with an exposure to any other platform.

          Smartphone gaming is a cancer on gaming, period. One of the most successful games, flappy bird, was basically a rhythm game — and it was only successful because it acknowledged the limitations of the input scheme. Same for angry birds, except that had a serious limitation on actions per minute. If you want a great smartphone gaming experience, you’re pretty much going to go to an emulator or port. (XCOM and San Andreas)

          If all you want is a gold star to say that your cancer is better than the other cancer, you can have it. I just hope you understand that you should be ashamed of your bragging rights.

          By contrast, grabbing a moga pro, ps3 or ps4 controller and playing through, say, terranigma, lufia, secret of mana, lylat wars, ocarina of time, any of the harvest moons, final fantasy 7 or 9, crash bandicoot, any of the oddworld titles… you might find a decent gaming experience on any android or iphone device that blows away anything you’ve played previously and makes your fanboi-ism retarded.

          • Ishaan Malhotra

            Dint read the whole thing, but if you’re trying to compare smartphone gaming with consoles, thats stupid. And of course console gaming way better. Look at the better examples out there like MC 4 and street fighter x tekken(only available on iOS ). Dont give a shit abot flappy bird or angry birds.

          • Atlas

            You are just butthurt.

            I’m going back to playing “Does not commute”

  • Guest

    Obviously, Galaxy S6 is much better than iPhone 6 in all aspects with its advanced level of charging features like fast charging powered by Quick Charge 2.0 and direct compatibility with wireless charger for Galaxy S6.

  • abazigal

    Quite a number of games tend to be released for iOS first, or iOS only. Would this affect the discussion, or are we looking purely at specs?

  • Rafael Tucen

    “Additionally, a game has the potential to be better optimized for one platform over the other.” See now that makes a lot of sense. Android has a bunch of different processor and gpu phones and so that allows apple with their same a7,a8 chip to optimize the software on their phones more easily. Now that Samsung has moved to all exynos variants on the s6….they can optimize the games for the phone. …now if they will do….shoot I hope lmao and also the fact that Samsung can keep up with twice and more the resolution of apples screens is incredible.

  • meir cohen

    I have either the iphone 6 and the galaxy s6 edge 128 gb but my very best device foe gaming is the one and only Galaxy Note 4 !!!
    My favorite phone since the creation.
    I don’t use the iphone because it’s a boring device.
    And my s6 edge ? I do not really like it.
    The Note 4 doing it all and on the best way. Let’s see what the Note 5 will offer.

    Thank you.

  • Carl

    Galaxy S6 lost, get over it. Apple again proves it’s more stable, don’t take it to heart Samlag lovers.

  • madcanada

    iPhone is hands down a better gaming device simply because it has more games.

  • Atlas

    Let the butthurt flow.
    I’m loving this.

  • Timmy

    Lets put the lowest resoultion of any flagship iphone 6 screen on the galaxy s6, it would blow the doors of the overpriced toy phone. One day apple has to up its resoultion maybe the iphone 10