Update: We’ve learned a lot about some of the features found in Super Mario Run recently, but now we’ve learned about one slightly less great addition — an always online requirement. The news of this game from an interview with Shigeru Miyamoto, conducted by Mashable. Do you consider this ‘security’ measure to be a dealbreaker? Let us know your thoughts down in the comments.
Nintendo has unveiled further details about its upcoming mobile Mario game, Super Mario Run. Launching December 15 on iOS, and coming to Android later, the new title plays on the classic side-scrolling platform action found in numerous Mario games but merges it with the auto-runner formula popularized on mobile devices.
To allow the Mario experience to work one-handed, Mario automatically runs across the screen and players control of how and when he jumps by tapping on the display. There are mechanics in place to temporarily stop Mario in his tracks, help him change direction, and jump greater distances, to allow players reach the end of each level without the need for additional buttons.
The Nintendo team appear to have incorporated many of the traditional Mario gameplay facets; the levels, enemies, power-ups etc – though it has also added some new modes. Toad Rally lets you challenge friends and rivals from around the world in a bid to collect the most coins within a time limit, while Kingdom Builder offers some form of base-building, using coins to unlock structures and extra mini-games. Check out the new gameplay footage in the video below.
Super Mario Run will be free to play on iOS for the first few levels, but unlocking more will require a one-time purchase of $9.99. It’s coming to Android sometime in 2017.