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Razer to integrate Leap Motion hand tracking into is OSVR headset

Leap Motion has teamed up with Razer to bring its hand motion tracking features to the OSVR virtual reality headset.

Published onMarch 25, 2015

Razer OSVR with Leap Motion

Virtual reality has been in the spot light a lot in the past twelve months, with HTC entering the market with Valve, Samsung partnering up with the Facebook owned Oculus, and Razer announcing its OSVR headset too. Razer recently unveiled a load of gaming related goodies and has now entered into a partnership with Leap Motion, who will be providing built in motion sensors for the OSVR headset.

The key to great VR is said to be in the little immersive details. Not just accurate head tracking and a clear display resolution, but by making the user feel like they are interacting with the space. Leap Motion’s hand tracking technology, seen in video below, should help directly connect the user’s movements to their VR experience, potentially ending the need for controllers or remotes too.

As well as offering new ways to react with the VR world, Leap Motion’s technology allows for headsets to blend virtual and real world images together for an augmented reality type experience. This potentially opens up the scope of closed face headsets and could help solve issues regarding seeing your controller, keyboard or surroundings while gaming.

To begin with, the Leap Motion tracker will be available as an optional faceplate for the OSVR hardware developer kit, with a fully embedded implementation set to follow. The company has a similar, separate faceplate setup already available for the Oculus Rift D1 and D2 headsets. Leap Motion is also said to be looking to partner up with more VR headsets in the future, as its technology seems like a natural fit for VR.

A consumer Leap Motion enabled VR headset won’t be available for a while yet, but the OSVR developer kit should be appearing for pre-orders in May, with a shipping date scheduled for June.

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