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Add fingerprint authentication to your app, using BiometricPrompt

In this article, we’ll show you how to add single-touch identification to your app, using Android Pie’s new BiometricPrompt API.
By
January 21, 2019

We’re all storing more information on our mobile devices than ever before, and many of us regularly use smartphones and tablets to perform sensitive operations, such as making in-app payments. When you consider all the tasks you perform on your mobile device, and the information it has access to, it’s easy to understand why security is a huge concern for many Android app developers.

To help keep your users safe, you might want to consider locking parts of your application, or even your entire application, using a PIN, password, token generator, security key, or biometric authentication, where the user confirms their identity using a unique body feature, such as a fingerprint.

Biometric authentication is becoming increasingly popular, as pressing your fingertip to a touch sensor is easier than typing a password, more convenient that carrying a security key, and biometrics such as fingerprints cannot be easily stolen or guessed, compared to other authentication information such as passwords.

In this article, I’ll show you how to add single-touch identification to your app, using Android Pie’s new BiometricPrompt API. Once you’ve mastered this API, you can use it to lock sensitive areas of your application, such as its “Complete Purchase” screen, secure personal user information, or you could even use BiometricPrompt to lock your entire application.

Why should I care about fingerprint authentication?

The new BiometricPrompt API makes it easier to integrate biometric authentication into your app, but adding any new feature requires time and effort.

To help you decide whether biometric authentication makes sense for your particular application, let’s look at the major benefits of opting for fingerprint authentication, compared to other authentication methods.

It’s more user-friendly

Knowledge-based identification methods such as PINs, passwords and patterns may add an extra layer of security to your app, but they also add friction to the user experience.

The smaller, virtual keyboard available to your typical smartphone or tablet makes typing a more time-consuming and frustrating experience. Even if the user tries to make their life easier by opting for a short and simple (and insecure!) password, such as 1234, and your app only requests this password once per session, it will still add friction to the user experience.

By comparison, pressing a fingertip to the device’s touch sensor is quick, easy and friction-free. Once the user has got into the habit of authenticating with their fingerprint, they should be able to unlock your app without even really having to think about it.

You can’t forget a fingerprint

When it comes to creating a strong, secure password, we’re all familiar with the advice: use a unique password for every app, website and account, and make sure each of these passwords is long, complex and includes a mix of different numbers, letters and symbols.

By following these guidelines, you can reduce the chances of a hacker guessing your password, but you also increase your chances of forgetting that password.

Let’s assume all of your users follow best practices, and have a list of long, complex passwords that they’re already struggling to remember. If your app adds to this list, then you run the risk of them forgetting their password and winding up locked out of your application as a result.

By opting for fingerprint authentication, you can offer all the protection of a password with zero risk of a forgetful user losing access to your app. After all, even if a user is particularly absent-minded and is forever forgetting their passwords, PINs and patterns, it’s impossible for them to forget their fingerprint!

No-one can guess a fingerprint

Even if the user follows all the guidelines for creating strong, secure passwords, there’s still a chance that someone might be able to steal, or even guess the user’s password.

Perhaps a sneaky friend or family member peeks over their shoulder while they’re entering their PIN, or maybe they accidentally download a malicious app that leaks all of their passwords. It may even be possible for someone to guess the user’s password, especially if they’re using a password that regularly appears in those Top 10 Most Common Passwords articles.

While no authentication method is ever 100% bulletproof, even the most talented hacker cannot guess or steal biometric information, using the same tricks they use to acquire passwords, PINs and patterns.

FingerprintManager or BiometricPrompt: What’s the difference?

Since the release of Android Marshmallow, developers have been able to add fingerprint authentication to their apps using FingerprintManager, which was Android’s first official biometric API.

Now, with the release of Android Pie, Google are deprecating FingerprintManager in favour of a new BiometricPrompt API.

Despite the similarities between these two APIs, BiometricPrompt differs from FingerprintManager in a few key areas:

1. A consistent user interface

The FingerprintManager API doesn’t include a standardized authentication dialog. When it comes to requesting fingerprint authentication, Google provides some guidelines and have even published a sample app, but the developer is ultimately responsible for designing and implementing their own fingerprint authentication dialog.

From the user’s perspective, this has resulted in an inconsistent and potentially confusing experience, where every application has the potential to handle fingerprint authentication in a slightly different way. From the developer’s perspective, the process of designing, building and managing a custom authentication dialog requires time and effort that could be better spent elsewhere.

Unlike FingerprintManager, the BiometricPrompt API provides a standardized dialog that you can use to request a fingerprint scan, and display the results to the user.

By using this standard dialog, you can provide exactly the same fingerprint authentication experience as every other application that uses the BiometricPrompt API. This consistency means that even someone who’s launching your app for the very first time should be able to successfully navigate your application’s fingerprint authentication, as they’ll have encountered this exact same dialog countless times before.

2. Easier implementation

BiometricPrompt performs much of the authentication logic that you previously had to implement and manage manually.

Just specify the text that should be included in your authentication dialog and implement a few callbacks, and BiometricPrompt will manage the rest automatically, including handling excessive failed authentication attempts.

3. Lower spoof and imposter rates

The BiometricPrompt API encourages developers to use secure biometric authentication, by only exposing authentication methods that Google deem to be “strong.”

All of these Google-approved biometric methods are tested in the following areas:

  • Spoof Accept Rate (SAR). This is where a hacker gains access to a device using a recorded sample, such as an audio recording of the user saying “Unlock my phone.”
  • Imposter Accept Rate (IAR). This is where a hacker mimics a known sample, for example if they alter their tone and accent to successfully impersonate the user saying “Unlock my phone.”

BiometricPrompt only exposes biometric methods that have a SAR and IAR score of 7% or less, helping your app deliver a consistent level of security.

4. More than just fingerprint authentication

Biometric authentication isn’t just limited to fingerprints. In theory, with the right scanners and algorithms, you can confirm your identity using any bodily feature that’s unique to you.

Instead of focusing solely on fingerprint authentication, the BiometricPrompt API takes a more biometric agnostic approach. When you use the BiometricPrompt API, Android takes stock of the biometric authentication methods that are available on the current device and then selects the most appropriate method, which may not necessarily be fingerprint authentication.

At the time of writing, the BiometricPrompt API supported fingerprint scanners, iris scanners, and facial recognition. As biometric technologies continue to evolve and new forms of authentication make their way onto Android devices, this biometric agonistic API is positioned to help developers leverage additional authentication methods.

To help keep things simple we’ll be focusing on fingerprint authentication throughout this article, but just be aware that the BiometricPrompt API isn’t restricted to fingerprints.

Using BiometricPrompt in your Android apps

Let’s use the BiometricPrompt API to create an app that will allow the user to confirm their identity using a fingerprint.

Open Android Studio and create a new project, using the “Empty Activity” template. When prompted, set your project’s minimum SDK to 28 or higher, as this will prevent your application from being installed on anything earlier than Android Pie.

If you wanted to make your app accessible to a wider range of Android devices, then you’d need to check what version of Android your application is currently installed on, and then handle biometric authentication differently, depending on the device’s API level.

Add the Biometric library

To start, open your module-level build.gradle file, and add the latest version of the Biometric library as a project dependency:

Code
dependencies {
    implementation 'androidx.biometric:biometric:1.0.0-alpha03'

Add the USE_BIOMETRIC permission

The BiometricPrompt API lets you tap into all the different biometric authentication methods that the device supports, via a single permission.

Open your project’s Manifest, and add the “USE_BIOMETRIC” permission:

Code
<uses-permission android:name="android.permission.USE_BIOMETRIC" />

Create your application’s layout

Next, let’s create our application’s layout. I’m going to add a single button that, when tapped, will launch the fingerprint authentication dialog:

Code
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
   xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   xmlns:app="http://schemas.android.com/apk/res-auto"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   tools:context=".MainActivity">

   <Button
       android:id="@+id/launchAuthentication"
       android:layout_width="wrap_content"
       android:layout_height="wrap_content"
       android:text="@string/auth"
       app:layout_constraintBottom_toBottomOf="parent"
       app:layout_constraintLeft_toLeftOf="parent"
       app:layout_constraintRight_toRightOf="parent"
       app:layout_constraintTop_toTopOf="parent"
       app:layout_constraintVertical_bias="0.038" />

</androidx.constraintlayout.widget.ConstraintLayout>

Open your project’s strings.xml file, and add the “auth” string resource:

Code
<resources>
   <string name="app_name">BiometricPromptSample</string>
   <string name="auth">Authenticate with fingerprint</string>
</resources>

Authenticating the user’s identity

Now, let’s look at how you’d authenticate the user’s identity, using BiometricPrompt.

Create a biometric prompt instance

The BiometricPrompt class includes a companion Builder() class, which you can use to create a BiometricPrompt instance and initiate the authentication:

Code
final BiometricPrompt.PromptInfo promptInfo = new BiometricPrompt.PromptInfo.Builder()

When building your BiometricPrompt instance, you’ll need to define the text that should appear in the authentication dialog, and customize the “negative button,” which is the button that allows the user to cancel the authentication.

To configure the authentication dialog, you’ll need to provide the following:

  • setTitle. The title of the fingerprint authentication prompt. (Required)
  • setSubtitle. The subtitle of the fingerprint authentication prompt. (Optional)
  • setDescription. An additional description that’ll be displayed in your authentication dialog. (Optional)
  • setNegativeButton(text, executor, listener) . This is the negative button’s label, for example “Cancel” or “Exit.” When configuring the negative button, you’ll also need to provide an Executor instance and an OnClickListener so that the user can dismiss the authentication dialog.

At the time of writing, it wasn’t possible to customize the icon or the error message that’s used in the authentication dialog.

Finally, you’ll need to call build(). This gives us the following:

Code
final BiometricPrompt.PromptInfo promptInfo = new BiometricPrompt.PromptInfo.Builder()
               .setTitle("Title text goes here")
               .setSubtitle("Subtitle goes here")
               .setDescription("This is the description")
               .setNegativeButtonText("Cancel")
               .build();

Handle the authentication callbacks

The BiometricPrompt instance is assigned a set of authentication callback methods that’ll notify your app about the results of the authentication process.

You’ll need to wrap all of these callbacks in a BiometricPrompt.AuthenticationCallback class instance:

Code
final BiometricPrompt myBiometricPrompt = new BiometricPrompt(activity, newExecutor, new BiometricPrompt.AuthenticationCallback() {

The next step is implementing some, or all of the following callback methods:

1. onAuthenticationSucceeded()

This method is called when the fingerprint is successfully matched to one of the fingerprints registered on the device. In this scenario an AuthenticationResult object is passed to the onAuthenticationSucceeded callback and your app will then perform a task in response to this successful authentication.

To help keep things simple, our app will respond by printing a message to Android Studio’s Logcat:

Code
@Override
           public void onAuthenticationSucceeded(@NonNull BiometricPrompt.AuthenticationResult result) {
               super.onAuthenticationSucceeded(result);
               Log.d(TAG, "Fingerprint recognised successfully");
           }

2. onAuthenticationFailed()

This method is triggered when the scan is completed successfully but the fingerprint doesn’t match any of the prints registered on the device. Again, our app will respond to this authentication event, by printing a message to Logcat:

Code
@Override
           public void onAuthenticationFailed() {
               super.onAuthenticationFailed();
               Log.d(TAG, "Fingerprint not recognised");
           }

3. onAuthenticationError

This callback is triggered whenever an unrecoverable error occurs and the authentication cannot be completed successfully. For example, perhaps the device’s touch sensor is covered by dirt or grease, the user hasn’t registered any fingerprints on this device, or there isn’t enough memory available to perform a full biometric scan.

Here’s the code I’ll be using in my app:

Code
@Override
           public void onAuthenticationError(int errorCode, @NonNull CharSequence errString) {
               super.onAuthenticationError(errorCode, errString);
               if (errorCode == BiometricPrompt.ERROR_NEGATIVE_BUTTON) {
               } else {
                   Log.d(TAG, "An unrecoverable error occurred");
               }
           }

4. onAuthenticationHelp

The onAuthenticationHelp method is called whenever a non-fatal error occurs, and includes a help code and a message that provide further information about the error.

To help keep our code straightforward, I won’t be using onAuthenticationHelp in our app, but an implementation would look something like this:

Code
@Override
    public void onAuthenticationHelp(int helpCode, CharSequence helpString) {
        super.onAuthenticationHelp(helpCode, helpString);
        biometricCallback.onAuthenticationHelp(helpCode, helpString);
    }

Finally, we need to call the authenticate() method of the BiometricPrompt instance:

Code
myBiometricPrompt.authenticate(promptInfo);

Implementing Android Pie’s biometric authentication

Once you’ve completed all the above steps, your MainActivity should look something like this:

Code
import androidx.appcompat.app.AppCompatActivity;
import androidx.biometric.BiometricPrompt;
import android.os.Bundle;
import java.util.concurrent.Executor;
import java.util.concurrent.Executors;
import androidx.fragment.app.FragmentActivity;
import android.util.Log;
import android.view.View;

import androidx.annotation.NonNull;

public class MainActivity extends AppCompatActivity {

   private static final String TAG = MainActivity.class.getName();

   @Override
   protected void onCreate(Bundle savedInstanceState) {
       super.onCreate(savedInstanceState);
       setContentView(R.layout.activity_main);

//Create a thread pool with a single thread//

       Executor newExecutor = Executors.newSingleThreadExecutor();

       FragmentActivity activity = this;

//Start listening for authentication events//

       final BiometricPrompt myBiometricPrompt = new BiometricPrompt(activity, newExecutor, new BiometricPrompt.AuthenticationCallback() {
           @Override

//onAuthenticationError is called when a fatal error occurrs//

           public void onAuthenticationError(int errorCode, @NonNull CharSequence errString) {
               super.onAuthenticationError(errorCode, errString);
               if (errorCode == BiometricPrompt.ERROR_NEGATIVE_BUTTON) {
               } else {

//Print a message to Logcat//

                   Log.d(TAG, "An unrecoverable error occurred");
               }
           }

//onAuthenticationSucceeded is called when a fingerprint is matched successfully//

           @Override
           public void onAuthenticationSucceeded(@NonNull BiometricPrompt.AuthenticationResult result) {
               super.onAuthenticationSucceeded(result);

//Print a message to Logcat//

               Log.d(TAG, "Fingerprint recognised successfully");
           }

//onAuthenticationFailed is called when the fingerprint doesn’t match//

           @Override
           public void onAuthenticationFailed() {
               super.onAuthenticationFailed();

//Print a message to Logcat//

               Log.d(TAG, "Fingerprint not recognised");
           }
       });

//Create the BiometricPrompt instance//

       final BiometricPrompt.PromptInfo promptInfo = new BiometricPrompt.PromptInfo.Builder()

//Add some text to the dialog//

               .setTitle("Title text goes here")
               .setSubtitle("Subtitle goes here")
               .setDescription("This is the description")
               .setNegativeButtonText("Cancel")

//Build the dialog//

               .build();

//Assign an onClickListener to the app’s “Authentication” button//

       findViewById(R.id.launchAuthentication).setOnClickListener(new View.OnClickListener() {
           @Override
           public void onClick(View v) {
               myBiometricPrompt.authenticate(promptInfo);
           }
       });

   }
}

Testing your project

Now you’ve created your project, it’s time to put it to the test and see if it actually adds fingerprint authentication to your app !

To run this project, you’ll need either a physical smartphone or tablet that’s running Android Pie, or an Android Virtual Device (AVD) that’s using the Android P preview or higher.

You’ll also have to register at least one fingerprint on your device. If you’re using a physical Android device, then:

  • Secure your lockscreen with a PIN, password or pattern, if you haven’t already (by navigating to “Settings > Lock screen and security > Screen lock type > Pattern/Pin/Password” and then following the onscreen instructions).
  • Launch your device’s “Settings” application.
  • Select “Lock screen and security.”
  • Select “Fingerprint scanner.”
  • Follow the instructions to register one or more fingerprints.

Android virtual devices don’t have a physical touch sensor, so you’ll need to simulate a touch event:

  • Launch your AVD, if you haven’t already.
  • Alongside the AVD, you’ll see a strip of buttons. Find the three-dotted “More” button (where the cursor is positioned in the following screenshot) and give it a click. This launches the “Extended Controls” window.
  • In the Extended Controls window, select “Fingerprint.” This opens a set of controls, where you can emulate various touch events.
  • Open the dropdown menu, and choose the fingerprint that you want to register on this device; I’m using “Finger 1.”
  • Now, let’s switch our attention to the emulated device. Launch the AVD’s “Settings” application, and select “Security & location.”
  • If you haven’t already setup a PIN, password or pattern, then select “Screen lock” and follow the onscreen instructions to secure your lockscreen, then navigate back to the main “Settings > Security & location” screen.
  • Select “Fingerprint,” followed by “Add fingerprint.”
  • You’ll now be prompted to press your finger to the touch sensor. Instead, keep clicking “Touch the Sensor” until you see a “Fingerprint added” message.
  • Click “Done.”
  • If you want to register additional fingerprints, then rinse and repeat the above steps.

Once you’ve registered at least one fingerprint, you’re ready to put your application to the test. I’m going to test how our application handles three different scenarios:

  • The user tries to authenticate using a registered fingerprint.
  • The user tries to authenticate using a fingerprint that isn’t registered on this device.
  • The user attempts to authenticate using unregistered fingerprints, multiple times and in quick succession.

Let’s try to authenticate using the fingerprint we just registered on our device:

  • Make sure you’re viewing Android Studio’s Logcat Monitor, as this is where your application’s various messages will appear.
  • Install your application on the test device.
  • Tap your application’s “Authenticate with fingerprint” button. The fingerprint authentication dialog will appear.
  • If you’re using a physical device, then press and hold your fingertip against the device’s touch sensor. If you’re using an AVD, then use the “Touch the sensor” button to simulate a touch event.
  • Check the Logcat Monitor. If the authentication was a success, then you should see the following message: “Fingerprint recognised successfully”

Next, let’s see what happens if we try to authenticate using a fingerprint that isn’t registered on this device:

  • Tap the app’s “Authenticate with fingerprint” button again.
  • If you’re using an AVD, then use the “Extended Controls” window to select a fingerprint that isn’t registered on this device; I’m using “Finger 2.” Give the “Touch the sensor” button a click.
  • If you’re using a physical Android smartphone or tablet then press and hold your fingertip against the device’s touch sensor – make sure you’re using a finger that isn’t registered on this device!
  • Check Android Studio’s Logcat, it should now be displaying a “Fingerprint not recognised” message.

As already mentioned, the BiometricPrompt API automatically handles excessive failed authentication attempts. To test this functionality:

  • Tap your app’s “Authenticate with fingerprint” button.
  • Attempt to authenticate multiple times in rapid succession, using an unregistered fingerprint.
  • After a few attempts, the dialog box should close automatically. Check Android Studio’s Logcat, and you should see the following message: “An unrecoverable error occurred.”

You can download the complete application from GitHub.

Wrapping up

In this article, we explored Android Pie’s new BiometricPrompt API, which lets you easily add fingerprint authentication to your app. Do you think BiometricPrompt is an improvement on Android’s previous fingerprint authentication methods? Let us know in the comments below!