March 4, 2016
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Oculus Rift founder Palmer Luckey has come out swinging against Apple – and landed a punch below the belt – explaining the reason Oculus Rift doesn’t support Apple Mac computers yet is because Apple doesn’t make good enough computers.

See also:

Wireless VR vs tethered VR: which is best for you?

March 2, 2016

As it stands, Oculus Rift only works on PCs but not any Apple products. When questioned about Mac support by ShackNews, Luckey said “that is up to Apple… if they ever release a good computer we will do it.” Luckey has a point, even if you fork over $6,000 for a Mac Pro, it still won’t have a graphics card good enough to satisfy Rift’s recommended spec. Skip to 4:04 for the sick burn.

“If they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac, but right now, there’s just not a single machine out there that supports it.” While Apple boss man Tim Cook has expressed more than a passing interest in VR, it seems unlikely that a VR-ready Mac will be appearing anytime soon.

However, with multiple consumer edition VR kits coming out this year and both Facebook and Google backing the technology, I wouldn’t be surprised to see a high-end GPU option for a VR-ready Mac to appear in the not-too-distant future. So, my friends, enjoy these sweet few months we have left before all your favorite cafes get clogged up with hipster Macbook Pro owners wearing VR headsets.

When do you plan on buying into VR?

Kris Carlon
Kris Carlon is a Senior Editor at Android Authority. He is a half-British Australian who lives in Berlin, travels a lot and is always connected to a laptop, phone, smartwatch or tablet (and occasionally a book).
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