by Brad Ward, 1 day ago
There is an explosive amount of developers already making games for mobile platforms, and hundreds of thousands more that want to make games for Android, iOS, etc. The problem? Not everyone can afford the tools…
If you've ever played Great Little War Game then you'll be delighted to hear that the developers, Rubicon, have released a sequel which is bigger and better than the addictive first game.
The original Great Little War Game was so popular amongst mobile gamers that Rubicon decided they would release a bigger and better edition, packed with even more features than the first.
For those of you who haven't played Great Little War Game or anything similar – it's a turn-based strategy game. In each 'round' you are given a set amount of cash, which you can increase by conquering buildings in your fights. You use this cash to buy soliders, and vehicles (and now aircraft too!). Every unit has a maximum firing range, damage rating and so forth. It's your job to allocate them on the battlefield so that you will eventually win the game.
Put very basically, everything has been ‘one upped' on the previous version. All the graphics have been improved since the newer devices released today have powerful graphical rendering capabilites which embarass devices released only two years ago.
The overal user interface of the game has been tweaked and altered to provide a better gaming experience over the first game. Small things are not immediately noticeable, such as proper health bars instead of percentages, and clearer indications of terrain height difference. The bigger ones are instantly noticeable, for example the menu in which you choose new units has been tweaked to make the process clearer. They've also added in “Fog of War” which is common used in Real Time Strategy games to hide the enemy base and manouveres until you discover those areas. You can see it in the screenshots above and below.
This is something the first game had in no form at all. The new airbase building lets you spawn attack helicoptors and jets for use across the battlefield. All of them very powerful, but also very expensive. A few new ground vehicles have been added too, a few new boats, and a couple of new infantry units.
One of the most fun and impressive additions to the game has to be the free cross-platform multiplayer functionality. Now you can play this game with any of your friends, whether they are on Android or iOS, tablet or phone. It's very simple and nearly seamless.
Just as in the normal game, you wait for the enemy to complete their turn, but instead of AI doing it, it's a real person. Additionally instead of thirty seconds, you could wait up to thirty minutes.
Just like it's older brother Great Little War Game, this game needs to be taken in small regular doses. Although Rubicon advertise it as a highly addictive game that you can't put down, that is not the case, or at least it wasn't with me. The game is fun and great to pla,y don't get me wrong! It just becomes a bit repetitive quite quickly – hence the need of small regular doses.
The game has adjustable graphics levels allowing both older and newer phones to play the game. I would say the thresholds for lower-end gaming are around the Galaxy S2 and Transformer TF101. Anything newer like the One X and Galaxy S3 will be able to run it at full power just fine.
If turn based strategies are your thing then you'll love to sink your teeth into this great game. The excelling graphics and units available to play with make it great to play either against the computer or a real person.
The price for Great Big War Game is $2.99 – not exactly an arm and a leg. If you think it might be for you the Google Play link is here and also at the Source section at the bottom of this article.