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Start building your Daydream apps, Google VR SDK exits beta

After a few months in beta, Google's Daydream VR SDK has hit version 1.0 and is now available to download from the company's developer site.

Published onSeptember 23, 2016

Happy Goggles and Google Cardboard

Google officially set its sights on the virtual reality market with the announcement of its Daydream platform back at Google I/O in May. After a few months in beta, Google’s VR SDK has hit version 1.0 and is now available to download from the company’s Daydream developer site.

The VR SDK is designed to assist developers in the production of high quality, mobile virtual reality content. Version 1.0 offers developers support for integrated asynchronous reprojection, high fidelity spatialized audio, and interactions using the handheld Daydream controller.

To assist game developers, Google has partnered up with Unity and Unreal to offer integration and tools right out of the box. With Unity, there’s specific optimizations for VR rendering, along with head tracking, deep linking, and easy Android manifest configuration. Unreal developers benefit from controller support, a neck model, and new rendering optimizations, just for starters.

Google Daydream VR: 'Daydream-ready' phones and compatible devices

Google also mentions that Daydream-ready phones and headsets are due to arrive this fall. So far, the ZTE Axon 7 and the ASUS Zenfone 3 Deluxe are confirmed to support the platform, and the minimum specifications state that a Snapdragon 820 SoC, 4GB of RAM, a 1080p OLED display, and Android 7.0 Nougat are what’s required to qualify for support.

The SDK is available to download right now if you want to start developing apps, and budding developers can also sign up to the Daydream Access Program for closer contact with Google’s engineers. It’s likely that we’ll hear much more about Google’s virtual reality intentions at its upcoming event scheduled for October 4th.

This article originally appeared on our sister site – VRSource

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