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Monument Valley 2 is all about a mother, her child, and the world around them
Not-so-subtly revealed during Apple’s developer conference earlier today, Monument Valley 2 is here to pick up where its incredibly popular 2014 predecessor left off.
The game centers around Ro and her child as they explore the Sacred Geometry, a collection of mazes of optical illusions and impossible objects that the original Monument Valley was known for. Monument Valley 2 uses a combination of character animations and the environment to tell the pair’s story, which unfolds over 14 chapters.
Much like with the original game, players will need to manipulate the landscape to make platforms that are impossible to make in the real world but allow the pair to traverse through the mazes. As the mother-and-child team do so, you slowly see how the child’s dependency on the mother slowly turns into self-sufficiency.
Seeing that transformation is at the center of Monument Valley 2, one that was inspired by the development team behind the game becoming parents in-between the original and the sequel. A few chapters were also inspired by the team becoming parents, with one chapter in particular based off the art director’s struggle with returning to work after paternity leave.
Team members becoming parents are not the only new things behind Monument Valley 2, however – being able to control both Ro and her daughter, as well as the introduction of light beams, should make getting to the end a bit more challenging.
If Monument Valley 2 seems like a game up your alley, it is now available through Apple’s App Store for a one-time $5 purchase. We reached out to ustwo for comment on an Android version, but given the first game’s availability on the platform, it would not surprise us if the same eventually goes for the sequel.