ps5 with dualsense controller
Sarah Chaney / Android Authority

Sony’s PlayStation 5 offers tons of improvements over its predecessor, but arguably the most exciting change is the PS5’s vastly improved controller. The PS5 DualSense controller brings improvements like better build quality, some added heft, and a cleaner design. However, the highlight of the PS5’s DualSense controller is its ability to immerse you in games like never before thanks to haptic feedback and adaptive triggers.

See also: Sony PlayStation 5 review

The haptic feedback comes in the form of a much more reactive rumble for a more accurate response to your in-game actions and reactions. Sony’s adaptive triggers add to that, providing the triggers with varying amounts of tension depending upon your actions.

Every PS5 comes preloaded with Astro’s Playroom to demonstrate the full range of the DualSense’s haptic capabilities. However, as we said back when the console launched, the PS5’s future dominance lies with game studios. That means we should see more third-party games with support for these PS5 DualSense features. Luckily, here are a few PS5 games that make that happen.

Upcoming PS5 DualSense games:

This action-adventure title from Arkane Studios is one of the most anticipated PS5 titles. Deathloop is about two assassins trapped in a time loop, fighting against each other. It’s going to be one of those games that will take full advantage of DualSense’s haptic features. Deathloop’s dynamic and realistic weapon system involves heavy use of haptics. For example, the game’s nail-gun weapon will have feedback to replicate the sensation of every individual nail slotting into it. Additionally, the trigger button locks up if your gun jams mid-firing, notifying you to find a new weapon.

The character movement will use the rumble effects to give distinct sensations for running, sliding, climbing, sneaking, and teleporting. Deathloop will also use the DualSense speaker for immersive audio in situations like when a bullet narrowly missing you, or the click of a weapon that has run out of ammo.

The game will be a timed console exclusive to the PS5 for a year from its release, which is expected on September 14, 2021. 

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Ghostwire: Tokyo

Ghostwire: Tokyo is an action-adventure title from Tango Gameworks that will have you save Tokyo from spirits using supernatural powers. The developers of the game have stated that the game will use adaptive triggers as well as haptic feedback. For starters, we will see the triggers tense up to fire a weapon and push back for recoil.

Ghostwire: Tokyo developers have not revealed many more details about how the game could use the haptic features. However, the developers are looking at ways to implement a much wider range of vibration and give us a more textured feel with feedback, rather than a constant level of vibration throughout the game. 

We’re expecting Ghostwire: Tokyo to arrive this year, though there’s no exact release date yet. Winter 2021 is a likely target though if we had to take a guess.


Goodbye Volcano High

This narrative adventure game comes from KO_OP, a Canadian game studio. It’s a cinematic, choice-based game about dinosaur teens in their final year of school. This PS5 game will use the haptic feedback on the DualSense controller to immerse you deeper in the narrative. When the lead character, Fang, is making a decision that is difficult for them, the haptic feedback will make you feel the pressure.

Goodbye Volcano High doesn’t seem to make use of the adaptive triggers of the DualSense, however. Being a choice-based narrative game, it may be hard to implement adaptive triggers, given the focus is more on story over action. However, the developers could still find a way to use them, since they’ve said that the power of PS5 is allowing them to build the game with no limits.

Hopefully, we’ll learn more about the game as it moves closer towards release, for now, we expect it to come in 2021 but that’s all the details we have. 


Hood: Outlaws & Legends

The reimagination of the Robin Hood legend, Hood: Outlaws & Legends is an action-adventure PvPvE RPG. It’s a medieval heist simulator, which means there’s tons of action. The game’s design director previously revealed that it will be one of the first to use advanced haptic feedback for both ranged and melee combat.

Hood: Outlaws & Legends will be a PS5 game with a heavy focus on the DualSense features with the weapons system, with consideration given to the weapon type, weight, feel, and even the stamina of the character while using one. While the developers haven’t mentioned the use of adaptive triggers, they have discussed having natural and intuitive inputs with the combat in focus, which means it is likely that we’ll be seeing some action with the adaptive triggers for bows and other weapons. 

One of the few games with a confirmed release date, we’ll see Hood: Outlaws & Legends hit shelves on May 7, 2021.


Horizon Forbidden West

Horizon Forbidden West is an action RPG and a sequel to Horizon Zero Dawn. It will be set in the open world of Horizon, and the PS5 version of the game is looking to make the most of the next-gen DualSense capabilities. We all know and love Horizon Zero Dawn, so imagining the sequel with the DualSense features implemented seems like an exciting upgrade.

Horizon Forbidden West will have new weapons designed with unique purposes and feel in combat against machines and human opponents. On PS5, the game will use the haptic feedback and adaptive triggers to add to the distinction, giving different levels of tension and recoil. We can likely expect haptic feedback rumble for movement as well, but the developers haven’t officially confirmed that implementation yet.

As we’re seeing from several of these upcoming titles, there’s no firm release date but it’s likely we’ll see it in 2021. 

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Jett: The Far Shore

Jett: The Far Shore is another action-adventure title, this time coming from Superbrothers. The game takes you on an interstellar trip to a mythic ocean planet. The developers have announced that the PS5 game will leverage the haptic feedback of the DualSense, as well as the audio features.

Ever since its inception, Jett: the Far Shore has had a strong focus on audio and haptics. As such, the developers are certainly excited to add DualSense features to the game. There is no official information on how the haptics will be implemented, or whether it will include adaptive triggers. However, the developers have said that the game will use audio processing to bring “an unprecedented fidelity available for perceiving audio spaces,” which sounds quite exciting.


Kena: Bridge of Spirits

Kena: Bridge of Spirits is another story-driven title from the indie studio, Ember Lab. The game follows the journey of a young Spirit Guide named Kena through an abandoned village, which means plenty of exploration and some fast-paced combat. One of the game’s co-creators revealed that they’re working on both haptic feedback and adaptive triggers.

The game will have haptics integrated with all of Kena’s abilities and shield. You’ll also use the adaptive triggers to control the bow, building tension on the right trigger and tightening it as the bow is drawn. Kena: Bridge of Spirits will have fun minigames to train you to use the bow, so you can expect a bit of an Astro’s Playroom flavor in there.

We don’t have pre-order information yet or a specific release date, but Kena: Bridge of Spirits should arrive in March 2021.


Oddworld: Soulstorm

Oddworld: Soulstorm is a platform game that will be the latest installment in the popular Oddworld series. Abe stars once again, this time in a reimagining of Oddworld: Abe’s Exoddus. Set in a 2.9D environment, the PS5 game has new locales and will use DualSense features to put you in Abe’s shoes.

The DualSense controller will connect you to the beats of Abe’s heart, likely through the haptic feedback rumble, as he tries to save the Mudokons from opposing armed forces. You’ll connect even deeper to Abe’s struggle with the adaptive controllers, feeling extra resistance when he is struggling.

We don’t have an updated release date, though you can already pre-order Oddworld: Soulstorm on the Epic Games store for PC.


Praey for the Gods

Praey for the Gods is an action-adventure survival PS5 game with DualSense feedback. It’s set on a desolate frozen island and comes from No Matter Studios, a small studio of three developers. Despite being a small studio, the developers intend to use the full extent of the DualSense’s haptic and adaptive trigger capabilities.

The Praey for the Gods developers have already announced that the game will have adaptive trigger resistance to add tension as you draw the bow back. As for haptic feedback, the rumbles will match the environment around you. This provides sensations including the tug of your sail cloth as you take a leap, the wind blowing, the snow crunching under your feet as you walk, and more. The developers have said that they intend to tune the experience leading up to the launch. 

While we don’t have a firm release date, the game is set to launch in Q1 2021. 

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Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart is the sequel to the 2016 reboot of this popular franchise. It’s a third-person shooter that flings Ratchet and Clank across multiple realities to stop an evil emperor. Coming from the same studio that brought us Spider-Man: Miles Morales, expect this PlayStation exclusive to make full use of the DualSense experience.

The adaptive triggers will give you a feel of the “unbridled dimensional energy” with unique responses while firing. They will also give extra functionality to the weapon for light or partial trigger pulls. One example is the Burst Pistol which varies in its accuracy depending on how hard you pull the trigger. Further, the haptic feedback will replicate the in-game rumbles and explosions.

Ratchet & Clank: Rift Apart releases on June 11, 2021. 


Resident Evil Village

It looks like a tall vampire lady won’t be the only attraction of the latest Resident Evil installment. Resident Evil Village promises a ton of action, and the game has officially announced support for haptic feedback and adaptive triggers.

For now, the developer has only talked a bit about how weapons will make use of the tech. Sony’s adaptive triggers will help you feel the weight and pull of weapon triggers while the haptic feedback will simulate the feeling of firing a real gun with tension and recoil simulations. This PS5 game is likely to have other DualSense implementations for the haptic features as well, but we won’t know until May 7, 2021.


Returnal

Returnal is a third-person shooter from Housemarque, a studio that usually makes arcade games. It’s going all out with its first non-arcade title, which centers around protagonist Selene as she attempts to survive after crash landing on a shape-shifting world. The DualSense features will get some unconventional implementations here.

Unlike most other games that use adaptive triggers to build tension for firing, Returnal will use them to switch between different firing modes. If you press the left trigger halfway down, it will aim the sights. Pulling the left trigger fully will switch the weapon to an alt-fire mode. The haptic feedback will help give the players an added layer of awareness of the gameplay, with the controller mimicking the environmental effects. 3D audio implementations will also be present.

Returnal is now available for preorder ahead of its April 30, 2021 release date.


Other PS5 DualSense games

The PS5 DualSense controller already supports a bunch of games, including Marvel’s Spider-Man: Miles Morales, God of War, and even Fortnite.

See also: Is the PS5 backward compatible with PS2, PS3, and PS4 games?

In addition to these games, we’re expecting a number of PS4 titles to make their way to the PS5 with support for the DualSense haptics and triggers.

The bottom line is that Sony has made DualSense’s haptics a selling point for the PS5, so most popular titles and PS5 exclusives are likely to have support for these features. Improved haptics may become a next-gen staple that could even force other platforms to come up with equivalent features, we’ll just have to wait and see.