Valve releases Portal-themed test to find out if your PC is VR-ready

by: Jimmy WestenbergFebruary 23, 2016


Do you have any idea if your computer is virtual reality-ready or not? Perhaps this new tool from Valve will help you find out.

Valve, the game developer that’s working with HTC to launch the Vive VR headset, has just launched a new tool to help you check whether or not your computer is capable of running virtual reality content. To run the test, you’ll just need to download a simple app and let it do its thing. It should take more than a couple minutes from start to finish.

What does the test entail? Once you download the SteamVR Performance Test at the link below, your computer will be tested with a 2-minute sequence from Valve’s Aperture Robot Repair VR demonstration. After the app collects the data, it will determine whether your system is capable of running virtual reality content at 90fps. It’ll also tell you whether or not the VR content can tune the visual fidelity up to a level that’s recommended.

If you learn that your computer is incapable of of running VR content, it will let you know whether the problem lies in the capabilities of the graphics card, processor or both.

To run the test, there are a few recommend system requirements. You’ll need to have a PC running Windows 7 SP1, 8.1 or 10, powered by an Intel i5-4590 / AMD FX 8350 equivalent or greater, as well as 4GB of RAM. You should also have a graphics card that’s equivalent to or greater than the NVIDIA GeForce GTX 970 / AMD Radeon R9 290. Interested? Click the link below for the download.

Download the SteamVR Performance Test
HTC-Vive-4Related: HTC Vive priced at $799, pre-orders begin Feb 296
  • me_

    Why need the app? The last sentence tell you all you need and mostly a +400$ video card will the latest Intel I5/i7 and 8 g of memory.

  • Badelhas

    Am I the only one who is very very eager to get my hands on a unit?

  • alan4195

    Why do they keep trying to mislead consumers into thinking they need a full-on gaming PC for Oculus Rift? ANY PC that has 3D graphics capability can use Oculus Rift. As has been the case with PC gaming for the last 2 decades, it’s all about the performance you can live with vs. the performance you can afford. I own a 3-year-old Samsung laptop with a dual-core Intel Core i5 3210M processor and a Radeon 7730M graphics chip with 2GB of dedicated DDR3 RAM. Guess what? My laptop is Oculus Rift ready. It can run Minecraft in 1080P at 120fps, which means it can run it on Oculus RIft in the headset’s native resolution at 60fps. Let’s not forget about the legions of Indie devs that make great games that don’t require mid-to-high-end gaming PC hardware. Steam wouldn’t be alive today without them.

    If I want to play the newest Call of Duty at 60fps in the OR’s native resolution, then yeah, I might need a high-end gaming PC or laptop. But those aren’t the games that are going to make or break VR, nor does VR require photo-realistic graphics to provide immersive and entertaining experiences. AAA-title PC gaming isn’t a mass-market thing, and VR won’t be either if it keeps marketing itself this way.