google vs apple app storeWhen it comes to mobile ecosystems, there are two giants locked in a battle, not only for revenue, but also for the hearts and minds of developers and consumers alike. They are of course Google and Apple. Google’s mobile operating system is Android along with the Google Play Store, while Apple’s offering is iOS along with the Apple App Store (iTunes).

Both Google Play and iTunes offer apps, music, books, films, and TV series. But which is better? Here is a look at the two stores to see how they compare.

So with both stores offering at least 1 million apps and both notching-up downloads measured in the billions, what other deciding factors are there that distinguish one store from the other.

The common statistics which are used to compare the two stores are number of available apps, and total numbers of downloads. Apple has often used these statistics during its keynote speeches. Apple opened its App Store in 2008 at the time of the iPhone 3G launch. It started out with just 500 apps but within 3 months it had seen 100 million downloads and the number of apps jumped to 3000. By 2009 Apple hit the 2 billion download mark, by 2010 3 billion, and by 2011 10 billion with a total of 350,000 apps. By March 2012, the total number of downloads hit 25 billion across 550,000 apps (of which 170,000 were native iPad apps). A year later Apple hit the 50 billion download mark, and 85 billion towards the end of 2014. As for apps, it passed the 1 million app mark at the end of 2013, and Apple currently has around 1.4 million iOS apps available for download. However that number has been contested and some analysts say that the figure is closer to 1.2 million.

Number_of_apps_available_in_leading_app_stores_as_of_July_2014_-_statista Statista

Google launched the Android Market in 2008 with only a handful of apps. But it quickly grew. By 2009 it contained some 2300 apps and by the summer of 2010 there were 80000 apps available, and the total number of downloads had surpassed the coveted 1 billion mark. However it was still a long way behind Apple’s App Store. During 2011 Google hit three major targets, 3 billion total downloads, then 6 billion total downloads and then 10 billion total downloads. This trend continued into 2012 where the number of apps surpassed 500,000 for the first time and the total number of downloads reached 25 billion.

The Android Market was re-branded as Google Play on March 6, 2012, as it was merged with Google Music, and Google eBookstore. Google’s store managed to surpass Apple’s, in terms of the number of apps available, towards the end of 2014. As for 2015, the Wall Street Journal has reported that Google Play had 70% more app downloads than Apple’s App Store in the first quarter of 2015, but Apple’s app revenue was about 70% higher than on Google Play. The WSJ report is based on numbers from the App Annie Index: Market Q1 2015. The WSJ goes on to say that, “Google Play had 70% more app downloads than Apple, bolstered by demand in emerging markets such as Mexico, Turkey, Brazil and Indonesia. By comparison, Google’s lead in the third quarter last year was 60%.”


So with both stores offering at least 1 million apps and both notching-up downloads measured in the billions, what other deciding factors are there that distinguish one store from the other.


Apple’s App Store continues to generate more revenue than Google’s Play Store for developers. The reasons behind this are interesting. The biggest is probably that Apple owners come from higher income families. The handsets are expensive and these more affluent owners are prepared to spend more money on apps than the “average” Android user.

Another thing for potential developers to consider is that if you want to write an iOS app then you need a Mac, whereas Android apps can be written on Windows, OS X and Linux.

Of course, the Android ecosystem has its fair share of expensive phones, just look at the Samsung Galaxy S6 Edge. But there are also lots of Android owners whose handsets only cost between $100 and $300. Also in many parts of the world where Android is popular the average user may not have a credit/debut card and carrier billing isn’t always available.

This lack of direct sales revenue has resulted in more ad-supported apps on Android. In fact, the perception that Android doesn’t generate as much money in sales or in-app purchases may mean that many developers just go straight for ad-support apps on Android without even trying to monetize their apps in other ways. As a result it skews the statistics and perpetuates the idea that Android apps only make money via adverts.

This seems to be backed-up by statistics from AppBrain. According to its free vs paid Android apps page, only 196,000 of the total 1.4 billion apps are pay-for apps, the rest, some 1.2 billion are all free. Some of those free apps offer in-app purchases, but not many. Again according to AppBrain, the current number of Android apps with in-app billing is just under 110,000.

Another thing for potential developers to consider is that if you want to write an iOS app then you need a Mac, whereas Android apps can be written on Windows, OS X and Linux.

Web Interface

One very annoying aspect about the Apple App Store is that you need to use iTunes. In a web-centric, cloud-centric world it is quite jarring that I need to download and install a proprietary client on my PC to access iTunes. If you search for an iOS app on the web you will get a web page showing the app, but the only way forward from there is to view the app details in iTunes. If you are looking for apps on a iOS device then things are a bit better as you can search, download and install without needing to use the iTunes client on Windows or OS X.


Google Play is different, while it does have a native app on Android, when you use it on Windows or OS X it relies on a pure web interface. From here you can push install requests to your devices and as well as purchase apps. This makes the Play Store much more flexible than iTunes.


Whatever ecosystem you are using there is one thing for sure, you are investing money in apps, movies, music and books, and in doing so you become tied to that ecosystem. Neither Apple or Google let you buy movies or eBooks that are DRM free. Howeer, you can get DRM free music.


If you buy movies on iTunes you can only watch them on an Apple device or on a PC using iTunes. If you want to switch from iOS to Android then you can’t take your movies with you. The same isn’t true of Google. Google offers its Google Play Movies & TV app on iOS as well as its eBook reader app. You can also watch purchased movies on any device that has a supported web browser including on Chrome OS. That means that if you do buy media from Google Play at least you have the option to use that media on just about any device you want.

What do you think, which is the better store?

Gary Sims
Gary has been a tech writer for over a decade and specializes in open source systems. He has a Bachelor's degree in Business Information Systems. He has many years of experience in system design and development as well as system administration, system security and networking protocols. He also knows several programming languages, as he was previously a software engineer for 10 years.
  • Auden

    Android FTW

  • abhish3k

    The difference in the revenue explains why some apps launch on iOS first. Android users have an option to “side-load” apps (mostly paid ones). I request my fellow Android pirates to consider purchasing the apps and support the developer.

    • Basit Saeed

      I am on Android and I’m an active tinkerer. I appreciate your comment and I preach the same thing to people I know that use Android

      • Marty

        If it weren’t for the piracy on Android, Android devs might overtake iPhone/iPad devs in revenue.

        • Basit Saeed

          I agree. But like any liberated nation, a liberated platform would assume certain responsibilities on its users. It is on the users to not sideload apps but pay for them instead. It is not a character fault of Android. The feature that allows users to sideload apps is awesome. It is on us to use it responsibly.

          • abazigal

            That’s like saying that in a perfect world, there would be no need for laws because everyone would do the right thing and instinctively know what the right thing to do is.

            We are all imperfect people living in an imperfect world. That’s why the iOS App Store has such rules to ensure a healthy and thriving app ecosystem.

          • abhish3k

            “Be the change you wish to see in the world”
            – Gandhi (disputed)

          • abazigal

            The fallacy of that statement comes when you realise that just because you behave a certain way doesn’t mean that other people will necessarily follow suit.

            So what if I pay for all my content and don’t pirate any stuff? That’s not going to stop other people from pirating.

            Hence the wisdom of the iOS App Store. It has made piracy all but impossible (short of jailbreak), while simultaneously making it easy and convenient to purchase and download new apps.

            So even if I can jaikbreak my iPhone for free apps, I won’t. It’s just not worth it to me.

          • abhish3k

            Yes, you are right, people may or not follow suit BUT that shouldn’t stop you from doing the right thing. Trust me, your contribution (however small) helps the developer immensely.

            Just because there is an option (which is disabled by default) to easily install apps offline doesn’t explains piracy in android. This feature is not used ONLY for piracy as people with limited bandwidth (especially in developing countries) use it to restore apps after flashing a ROM or doing a factory reset.

            People who do not want to pay WILL jailbreak their IPhone (as proved by the use of VPNs in countries where ISPs have started blocking websites). It all comes down to what kind of a person you are.

          • abazigal

            I think it’s like arguing that torrenting can be used for legitimate purposes. Yes, but it’s still a fact that the majority of users use torrent clients to pirate files.
            There may be legitimate uses for sideloading, but you cannot deny that piracy is one unfortunate side effect of this as well.

          • abhish3k

            I agree, that’s why I said “This feature is not used ONLY for piracy”…

          • Sim Kern Cheh

            I hope you see that there’s a trade off for everything. If people are to buy into the idea that artificially locking down devices, we end up encouraging device manufacturers to continue down this direction. Unfortunately, most consumers do not see the unhealthy culture they are directly manifesting when we support such companies.

            Remember when DRM was introduced in a few platforms (Xbox, PS, iTunes in the past etc), it was justified as a measure to ‘combat piracy’. However, there was a backlash because DRM opens the door to platform lockdown for distributors. What we see today on iOS is no different. Instead of locking down particular media or softwares to one platform, they went for something bigger, they effectively locked down the entire filesystem. As an OS is the interface to every other part of your device, by extension this means everything you want to do on your device can potentially go through curation of some form.

            This gives Apple the power to prevent content thats unfavourable to their business model (e.g bitcoin) from being reasonably distributed to users, regardless if its something users want. When there’s an arbiter sitting between innovation and distribution, the free and fair nature of the open market no longer stands, and the people who will really suffer are the consumers themselves. On top of that, they forfeit the ability to load any kind of content they want on their device, despite having no real technical limitations for it to happen. On the other end, developers who used to run their own distribution systems, because they could reap better economies of scale, now have to pander in and take the hefty 30% cut. And this is just the first step. The next natural evolution if consumers continue supporting a locked down system is to build an ‘ecosystem’, i.e inter-device locking. Just look at iTunes movies, you can pretty much only watch it on Apple devices.

            The ease and convenience of purchasing is just really a marketing tactic which doesn’t justify lockdown, considering the case of Android where the ‘preferred’ distribution channel is equally easy to purchase content from.

            I’m all for clamping down on piracy. But we need to ask ourselves the price we are willing to pay. Between app piracy and a world where new ideas and technologies seeks approval from a corporation before reaching out to users, I’d think piracy is the lesser of the evils. If you are still not convinced, think of the day where your Mac no longer allows apps (dmg files) outside the Mac App Store. Adobe CS suite now costs 30% more because of the cut Apple takes. Ridiculous isn’t it. But think again, why would Apple not want to do this if it’s profitable for their company?

        • SyCoREAPER

          You realize there is just as much piracy on iPhones. There is a little something in the Crapple world called Jailbrake and Cydia.

          • abazigal

            Only a small portion of iOS users jailbreak their devices. Even if all of them pirate aggressively, I doubt it would result in any significant loss in revenue for the developers.

          • SyCoREAPER

            Regardless. Support the developer. And also please provide a source that it is only a small portion of iOS users. How can you quantify that Apple users jailbreak/pirate less?

          • Protiva84

            As the App Store has widened and iOS added more features, Jailbreaking has dwindled I believe. If so, it was inevitable.

          • JosephHindy

            You got any statistics to back up your statement?

          • SyCoREAPER

            Nope, but care to prove me wrong?

          • JosephHindy


            “Monument Valley developers state that only 5% of Android installs are paid vs 40% iOS”

            “The average Android user spends $0.06 on apps vs $0.19 for iPhone users and $0.50 for iPad users”

            “Piracy rate is 9:1 Android to iOS”
            Miles Jacobs, developer of Football Manager:

            “85% of Today Calendar installs are pirated”

            Open your eyes bud, pirates are literally destroying the ecosystem. That’s why devs are going Freemium (in app purchases).

            Don’t believe me? Ask Madfinger games, developers of the popular Dead Trigger series

          • SyCoREAPER

            The only one relevant to our conversation on piracy is “Piracy rate is 9:1 Android to iOS”

            Wired is the worst “source” you could have posted, they are 3 years behind on their articles and are poorly published. Additionally that is only for 1 app, not the entire ecosystem.

          • JosephHindy

            No they’re all relevant. Today Calendar reported a very high piracy rate, as did Monument Valley and those stats fall in line with the “9:1 piracy” rate of the other article.

            The pattern is clearly discernible dude. Just look at the numbers for what they are and realize that piracy is a very large problem.

          • SyCoREAPER

            Never said piracy isn’t a problem. I said its also a problem on iOS

          • JosephHindy

            Not nearly as much. No iOS devs are reporting as high of numbers as Android. Not even close.

          • SyCoREAPER

            They probably don’t know lol everything Apple is less comprehensive and open as Android. Apple users make me sad.

          • JosephHindy

            Well the Monument Valley people seem to have a pretty good grasp on it. They were able to say that 8 times as many people paid for it on iOS than on Android so I’m sure there are at least some metrics there.

          • SyCoREAPER

            Not saying they are wrong, just that I think that Apple app developers are on the same intelligence scale as the users **flame gates opened with that comment, I know**

          • JosephHindy

            Well that’s the thing, there’s a way of finding out. I’m not interested in finding out, but when you say things like that, it helps add credibility to your statement if you accompany it with something that shows that you’re right.

          • TDN

            However, the developers even admit that having the paid game on multiple devices will skew the results. For instance, I have a game I paid for once, that has been installed on ten different devices, according to the analytics, it would show up as 10% of the downloads have been paid for, and that is not even including the possibility that the app could have been removed and installed again. Along with the fact that there are far fewer devices compatible with the Apple App Store, and you can see why the data is completely untrustworthy.

          • JosephHindy

            Yeah sure if you want to believe that 5% of people bought it, then installed it on 20 other devices, be my guest. I, on the other hand, will continue to live in reality and understand that any skew is minimal and, at most, accounts for another 5% of installs (assuming every person who bought it installed it on two devices).

            Especially when you consider that other developers have reported similar numbers on their apps (generally 5-15% paid, 85-95% pirated) and you start to see a trend. Hardly anyone buys apps, most people steal them, and then piracy apologists try to say “it’s not that bad” because they think 5%-15% of purchasers install it on enough devices to meaningfully skew the numbers.

            Spoiler: they don’t, it’s mostly pirates.

          • mrjayviper

            jailbreaking is a bit technical for your normal user. while loading an APK is much much easier to any android user.

          • SyCoREAPER

            That is quite subjective but is valid. Give me some time to come up with a counter argument, just woke up :-) :-P

        • ned zola

          if it werent for piracy android couldnt sell half its products

    • SyCoREAPER

      The difference in revenue is that Apple charges for everything as where Android many of the same apps are free. Apple has tons of apps where you have to buy a separate Tablet version as where Android it is a universal app (98% of the time).

      • Mac Don

        That is a very erroneous statement. 1. Most apps are buy once and works on both iPad and iPhone. In fact most people have automatic downloads set to on, so when an app is bought and downloaded on one device it automatically downloads on any other device they have. 2. Apple is not responsible for a developer charging for apps. 3. I think paying for apps is a good thing, devs put a lot of hard work into creating apps we love, it is only fair we compensate them for their work.

        • SyCoREAPER

          Congratulations on point 2 and 3. They have nothing to do with anything.

          Point 1, I didn’t say all apps now did I, I said a ton. Perhaps it is overstated a little but point is Android app developers don’t do this (often). Apple on the other hand I saw a bunch of tablet “versions” of an app. This may have changed since recent updated but was the case last time I was forced to use a Apple device.

          • Mac Don

            You didn´t say “all” but your statement implies that it is case for a considerable amount and that is not true. Maybe in the past as you mentioned, but I don´t remember that, and it is certainly not the situation now. The situation is quite similar to that of the Google Play store. Buy once and use it on both devices, and in many case, the iPad app is actually a well designed tablet app.

            Regard point 2, you said “The difference in revenue is that Apple charges for everything as where Android many of the same apps are free”. I responded “Apple is not responsible for a developer charging for apps.” Developers control their app pricing, so it is not clear what you are trying to say, with Apple charging for everything and the same apps on Android being free.

            Point 3 is my personal opinion, to those that praise free apps (not necessarily you), without considering the fact that is hard work to create a great app. I have spent a lot of money on the Google Play store, and I think it is out responsibility to ensure that dev are compensated on the Google Play store.

          • SyCoREAPER

            Point 3 is true but was irrelevant to my post. I agree and I have dumped a substantial amount of money as well. Pirating apps hurts everyone.

            Point 2, no they aren’t but that attributes to higher sales/income mentioned in the story.

      • Abhi020

        I as a developer can say that, yes there are paid apps on appstore which are free with advertisements on play store. But the reason behind it is that peoples on appstore actually buy your content more than playstore. And thats why it is better to show that ugly adds for android version of the apps.

    • My Galaxy Prime

      I think Android is correcting this. I’ve been a sideloader for many many years but recently I’ve found that when I try to side load, I get an error telling me I can’t use the app after trying to install. We’re going to get to the point when side loading is no longer available

      • abhish3k

        There aren’t any users reporting this issue. So, I am assuming it’s only happening to your device. Sometimes, when you use ‘patching’ apps and the original app gets updated, a ‘.odex’ or ‘.dex’ file is left behind which prevents installing the app. But, if you aren’t rooted then you probably never used those apps.

        • My Galaxy Prime

          I’m trying to send you screen shots. I’m not rooted and have a GS6. I downloaded an app from Aptoid. It installed as shown in the pic but I get an error after opening. I’ll add the pic in another reply.

        • My Galaxy Prime

          The error I got while trying to sideload an app

          • abhish3k

            Maybe it’s of those apps that checks the licence every time you open it! Are you connected to Internet?

          • My Galaxy Prime

            I’m connected and I think the app does check the license but I’ve been seeing this more and more recently

          • abhish3k

            Then, maybe, it’s because of your device. Since there are large number of Android devices with different chip-sets, developers have to make the apps compatible with everyone one of them.
            The solution is to contact the developer about the issue and he’ll surely release a update.
            Meanwhile, I advice you to download the app from Play Store and try to run it and don’t disconnect from the Internet while doing so.

          • My Galaxy Prime

            I’m not sure if it’s my device or not but honestly, it’s just easier to spend a few dollars and buy the app (I’m sure that’s what they want anyway)

    • Nik

      There are some who have no choice, I can’t access paid apps from my country so I have to use pirate app stores and that’s the case for lots of countries.

    • Angel

      “What do you think, which is the better store?”
      Google Play is better. ;)

    • Tiaan Kruger

      the other thing to keep in mind is that Android has a bigger dependence on ads. People on iOS tend to buy apps, people on android tend to want free apps, but are ok with more ads. Ads are not included in this revenue statistics, neither are stores like Amazon, or any of the other stores that you get on Android.
      While I agree with you that people need to start buying/paying more for apps, these statistics dont paitn the complete picture of revenue generated

  • Dan

    Apple charges 100$ a year for a developer to eve put his app on the all store…this makes him set a price tag of 5 bucks. Ever seen a good free apple app? I haven’t. Even angry birds is a paid app and the lite version has 4 levels. On android that’s unheard of! So they have more revenue because people HAVE TO buy the apps. Not because they want to. Devz have no choice but to set high price tags because 100$ a year is going for empty space.

    • Matt

      Regardless, because of this most devs release on iOS first or have iOS exclusives.

    • My Galaxy Prime

      This is definitely true. iOS doesn’t allow sideloading (unless you jailbreak your phone) and charge a higher price for many of it’s content than Android. I’m sure if IOS users could get premium apps for free, they would. I mean, who wouldn’t choose the free option?

      • abazigal

        Which is precisely the point.

        Apple forces its users to pay for apps. Thus, people who want apps have to buy them the good old fashioned way.

        In turn, because developers know that piracy Is diminished, they don’t mind investing the time and effort in creating quality apps for iOS, because they know they can be amply reimbursed for their efforts.

        In the end, this is a win-win scenario for all parties involved.

        • My Galaxy Prime

          Very very true

        • Chris

          As long as there’s a jailbreak available for their iOS version, I’d have to say that it’s just as easy to pirate on both platforms. I mean, the YouTube videos that explain the process step by step shouldn’t be too hard to understand. Yes, you could say that all you have to do is tick a checkbox to pirate apps on Android but I think having to go into developer options and ticking a box that I know could open my device up to viruses isn’t pleasant.

    • Brandon Smith

      I disagree that they have to set a price tag for 5 bucks. Yes they need to recoup their costs from buying the developer license. But they also receive 75% percent cut from there paid app, so even if they sell it for $1.00 they still make $0.75 which is far better than what Android pays out last I knew.

      *** Also note that Crossy Road generated over 1 million dollars in the first 45 days on iOS alone. Crossy Road is also FREE so don’t tell me that there are no good free Apple apps because most of the free to plays apps are cross platform. Free to play apps can potentially bring in a ton of revenue. So when it boils down to $100 dollars for a developer account and you have made over 1 million dollars, I don’t really think it is a big deal.

    • abazigal

      Or you can put it this way – because of the high upfront cost, this ensures that the people who do develop for iOS are the more serious ones. And in order to recoup their initial investment, developers are motivated to put more time and effort into crafting great iOS apps so that people will buy them.

      Given the quality of iOS apps, I would happily pay $5 or even $10 for one. Overcast is one example of a great podcast app which is well worth the $5 price tag.

      • MattEgansHairLine

        Abz, there is no charge for an Apple Dev account, I’ve had one for years and never been charged.

        These SEF’s (Search Engine Fanboi’s) talk loud but say nothing.

        Marketing budgets is the only metric Andi beats Apple.

        Similarsung spend 10X a year more than Apple, Google spend just as much, both spend a huge portion getting people to give positive reviews and going into comment sections to libel other brands and pretend that Andi phone have a life of more than 18 months.

      • Somebody

        A “serious” developer isn’t going to waste his time on 10% of the market until he has already captured the other 90% (android).

  • Your Mother

    I get so sick of hearing “iPhone users have more money” that’s bullsh!t.

    When someone polls EVERY user of both platforms about their income then I’ll believe it.

    Most iPhone users buy on contract and spend roughly the same amount of money for an iPhone that others spend on a Galaxy.

    • bob

      Except theres x10 more iphones than galaxies

      • TDN

        And there is over 10 times more Android phones total than iPhones, what is the point?

        • MattEgansHairLine

          His point is a few Andi’s cost more, but most are budget jobs running gingerbread.

          Why are you so rude when someone has a point, he must have hit a nerve!

    • Marty

      Considering the iPhone/iPad version of apps tend to cost rather than be free, yeah, iPhone devs make more money.

    • OhStopItYou!

      it’s not about “having” more money, it’s about spending it. iPhone users are not stingy and spend (in general) while the same can’t be said about Android users.
      ofc Sideloading is an major issue leading to piracy and malware (in some cases), it’s the mentality that’s the problem.

      on iOS, even if it’s possible to pirate via jailbreak, most users don’t. Paying for an app and getting updates via App Store is considered a norm. on Android, honestly users don’t care.

    • MattEgansHairLine

      you have brought up an unusual point in a weird way:

      iPhones are cheap compared to all Andi phones but are bought by wealthier better educated people.

      Apple users will buy Apps and accessories but Andi users won’t.

      Here are some facts:

      S6 cost more than an iPhone 6 and last less than half as long. The S6 cost more than double the cost of an iPhone.

      Andiwear sold 720,000 units over twelve months, Apple watch sold more in 24-hours.

      Apple users buy Apps, Andi’s pirate or will only use Ad supported Apps.

      Only truly stupid people buy contracts, seeing as the life of an iPhone isn’t controlled by carriers, iPhone users will keep their phones after the end of contract and value it out For the next two years.

      Andi by comparison is a dead unit after 18 months so you have to buy another contract and be tied to them for another two years

      One thing to note, old money (the upper classes) will happily spend £50,000 on a Range Rover, but will keep it for twenty years.

      Gouche new money will buy a £50,000 Range Rover sport, and keep it for a year.

  • Sri Kannan Iyer

    any idea on how many developers each ecosystem has?

  • McLaren F1P1

    I guess the Chinese guy who sold his kidney for an iPad is also richer than most Android users who are so poor that they have the privilege to have complete freedom on their poor Android OS and live in anarchy while Apple users are so rich that they have the privilege to pay more and get less and follow totalitarian rules they so love!
    Welcome to the poor camp, android users! I guess it’s better to stay poor and not be cursed by money and greed!

    • MattEgansHairLine

      Apple don’t even have one single virus on their App Store, they need to free up so malware and Trojans come direct from Apple like Andi does!

      • McLaren F1P1

        That’s what I call a very late reply lol!

  • apsley

    I used to develop for both but gave up on iOS because it’s cheaper to develop for Android. I can get a prepaid Android phone for $50 and I only have to pay the $25 developer fee once, whereas Apple phones cost more and I have to pay the $100 developer fee every year. For someone like me who doesn’t earn much money at it the choice is simple.

    • abazigal

      How lucrative is it to develop for Android? Seems like a pyrrhic victory, if you spend less but also earn less as a result.

    • TDN

      Add to that the fact that in order to develop for iOS, you have to own a Mac, which can be up to 4 times more expensive than a capable Windows machine.

    • MattEgansHairLine

      I have had a Apple Dev Account for years, cost ZERO.

      Swift = ZERO

      And just to clear something up, real Andi Devs need to buy hundreds of phones for testing, iOS devs don’t need to buy hardware, we test virtually.

      Try again fake developer.

      I’m sure TDN will be here soon backing you up with made up shit.

      • Somebody

        Real android developers test on Nexus and possibly emulator. Not “hundreds of phones”, that’s insane.

  • Ethan Torres

    I feel that the Google Play Store has more potential. I agree the pirtateing is hurts Google’s revenue. But it seems to be a dominate forces in terms of downloads.

  • Wise Troll

    “only 196,000 of the total 1.4 billion apps are pay-for apps, the rest, some 1.2 billion are all free.” I think you mean “million”. or google play would definitely have to take over “there’s an app for that”

    • hitmaneidos

      I logged in just to up vote your comment.

  • John Doe

    In your face Apple !!! lmao

    • MattEgansHairLine

      Yeah, in your face, 70% of total revenue of all App sales, right in your face Apple.

      Where are the virus on Apples App Store, where are the Trojans, where is the malware?

      I’ll switch to Apple if they allow virus/malware/Trojan apps, see again, Apple too restrictive.

  • Mario Aguila

    CONCLUSION: Android dominates the world more and more. 50% more downloads than Apple is overwhelming. That’s what’s important. manage the world is what Steve Jobs wanted and hence his thermonuclear war against Android, and Android wont. I do not care who wins more money (unless you were to buy shares).
    CONCLUSIÓN: Android domina el mundo cada vez más. 50% más de descargas que Apple, es aplastante. Eso es lo que importa. manejar al mundo es lo que quería Job y de ahí su guerra termonuclear contra Android, que ha perdido. No me interesa quien gana mas plata (salvo que tuviera que comprar acciones).

    • abazigal

      Yeah, 50% more downloads, despite the market share of Android being 5 times that of iOS. And even then, Apple rakes in more revenue. So we can conclude that it’s not market share which matters to developers, but usage share. And people wonder why periscope and meerkat came to iOS first?

  • lmao

    Well actually. I do applaude apple even though I’m an android user that apple brings out their services way faster. then google

  • Infexis

    I have been pirating since i found out it was possible, but when my brother started developing for real and making money i stopped. When i saw him how glad he was for every donation and how that gave him motivation it was clear to me that piracy doesnt do good in the long run. I mean whats the point of getting free apps today if someone who makes good apps quits tomorrow or switches platform. Stop pirating people, just think about it and im sure everyone will come to the same conclusion as i did.

  • Sulley Alsaeed

    I really need people to understand the influence Apple has on non western countries. Apple allows you to choose which store to access (including itunes music movies shows etc..) which most of us here in the middle east opt for the US store, since its just a handful of countries that have a “real” store worldwide. We can’t do that on Android because it is automatically chosen for us. I think that it’s illegal how Apple are profiting from breaching cross border sales and are not doing the due diligence required by a massive wealthy company to keep their stores and customers in check since they are well known to be quite rigorous when it comes to their “ideals”.

    • abazigal

      Not entirely true. For example, I live in Singapore and my selection of iTunes content pales in comparison compared to what is in the US store. It’s mostly local content, and my understanding is due to region distribution rights. Likewise, I don’t get to download US-only apps like Paper (from Facebook) or Bing (from Microsoft, a shame really, as I wanted to use the translate extension feature).

      So while I can change my country’s settings to US, I can’t buy any content unless I apply for a US credit card. I don’t think Apple is doing anything that breaches any rules; they are just better at negotiating deals and arrangements with other countries because of their clout and reach.

      • Sulley Alsaeed

        We agree that local stores pale in comparison to US store, so I don’t know what you’re disagreeing with me on.
        You do not need a US credit card, you can sign up apple id by using itunes gift cards. I have done this many times for myself, family and friends. Every person I know that has an iphone in the middle east is signed on the US store with a gift card and is constantly purchasing shows/ music/ movies/ apps you name it from the US store. So yes, apple is breaching the rules by allowing consumers to purchase content not licensed for sale in other countries that you can access by simply choosing the US store and using a gift card.
        However, this is impossible on android which assigns your store based on location, unless you use a VPN which eats up all data and isn’t always reliable.
        I used to enjoy getting the latest media from iTunes and I used to pay upwards of $50 a month, being on android forced me to pirate, and I must say I prefer having the extra cash in my pocket. :P

      • MattEgansHairLine

        It’s more to do with Singapores censorship laws than anything else.

        Apple is a corporation with shareholders, they want you to buy as much as posibble.

        The restrictions your talking about are your governments doing, not Apple.

  • Diskus1

    If you move from iTunes to Google, you can transfer your music library for free using Google Music.

  • David Agostinho

    On the best store i’ll have to throw name google play store.
    Why? more free or freemium apps than paid compared to apple’s app store.
    More? you get left out on apple ecosystem if you don’t have a recent device. check apple’s top 100 free apps on the appstore. 95% or more require ios7 and above and really cool apps require ios 8.0 and above. seriously go there and see for yourselves. why is this important?
    Well, devices like iPod Touch 4GEN, iPhone 3GS/iPhone 4, and the 1st iPad are basically paper weighs. apple’s idea of upgrading or extending the life of your $700 device is go buy the new one…
    But i’m talking of apps like Facebook, Messenger, Instagram, Skype , Snapchat, Viber, Spotify , Gmail, Google Maps, Shazam, Microsoft Word, Chrome, Dropbox, Pinterest, Twitter, Google Drive, LinkedIn, eBay: THESE ALL REQUIRE iOS 7.0?!?!?!
    so, yeah, a completely obsolete android 2.3 gingerbread device (4 / 5 year old device) can run these type of apps…
    This is planned obsolescence. Apple lost their heart after jobs demise, but they’ve completely lost their sould even with the whole patent trolling…

  • D.Roth

    One other distinct advantage of buying Movies through the Play Store is it offers the ability to watch all of your purchased content through YouTube. This means, if you have a device that supports YouTube (Xbox One / PS4 etc) that allows you to sign in to YouTube you can go to the ‘Purchases’ tab and stream directly all of your Google Play Movies. (or through This is a great feature that is always overlooked. Quickly get all of your content to the big screen with great quality and no major hoops to jump through.

  • MattEgansHairLine

    The one without malware/Trojans/virus

  • Marek Bujko

    Total Apps in AppStore – 1 462 424

  • It completely depends on demographics, functional landscape. Rather than a choice I feel it is a strategical decision.

  • Fatih

    Sağolnuz Allah c.c. razı olsun

  • khalid

    Android is getting global everyday ! hey…iOS what’s up?!!! answer: Google Play !

  • Somebody

    There is a HUGE mistake being made in trying to compare APPLICATION STORE GROSS REVENUE to YOUR OWN revenue. The problem is, who the heck cares about how many dollars flows through the application store? The only thing *I* care about, is how many dollars flow *into my bank account*. Note that *MY* revenue does NOT flow through any application stores.

    So take as an example, the situation where you are providing a SERVICE to your customers. It is a rather important service, and your customers pay you only $100/month. Your target is $500,000.00 per year. How many customers does that take? The answer is 417. It take a total of 417 customers ($100/month, 12 months, $1200/year/customer) to meet your revenue targets. Now if you are getting your revenue through somebody’s application store, then what? Now you are stuck not with 417 customers, you are stuck a ($500,000)/(application sale price) **NEW** customers per year! Now imagine your application sale price is $20. That means that you would need to come up with 25,000 new customers every year in order to secure the same revenue. Of course, you’re going to need 60x the resources to support them, and that means your fixed costs are going way up. Oh, and what happens next year? you’re going to need to gain the same number of customers AGAIN, now you’re up to 50,000 customers, which means you need to double your supporting infrastructure from where it was last year (120x total now). The year after? 75,000 customers, triple the supporting infrastructure (180x total now), oh, you haven’t increased your revenue! Now what? This is worse than a pyramid scheme, because you’re screwing yourself over.

    Ok, so go back to the subscription model, PLUS selling the software. You have your 417 customers, you have your 500,000 revenue, you also sold 417 copies of your software at $20 each = $8,340, that’s pretty pathetic, you’ve only increased your revenue by 1.6% by also selling the software. Or did you? Because now you have your customers calling in and saying things like “hey waitaminute, if I’m giving you $100/month, why should I pay extra for the software?” Ok, so you lost a few, now you’ve only got 380 customers. So $1200*380 + $20*380 = $463,600…. Wow, look at that. You decided to charge $20 one time for the software and it cost you $36,400!

    Or how about this, you had the brilliant idea of building in a demo mode to your free software. It was downloaded 2500 times! Of course you have your 417 customers, but strangely, your phone keeps on ringing with people saying they want to subscribe to it! Throughout your first year, you gained another 100 customers. In the first year, those new customers were subscribed on average for 6 months, so that’s an extra $60,000 over your target in just the first year. Keep gaining customers at this rate, and your second year you stand to make $680,000! This idea of giving the software away for free is really working!

    Moral of the story is don’t confuse application store revenues with YOUR revenue!