I had been waiting patiently for the day this job would give me a genuine opportunity to include the YouTube clip you’ll find below and I’m so happy I could whistle (unfortunately, I’m in a shared apartment and my roommates hate whistlers, so I haven’t whistled yet). You can enjoy that soon but first, here’s the news.

Capcom’s 1985 arcade game Ghosts ’n Goblins, which has since been ported to many other consoles, has now arrived on Android. The side-scrolling platform action title appeared in the Play Store yesterday and reintroduces the classic game along with some modern extras.

Ghosts ‘n Goblins Mobile sees you take control of a knight known as Sir Arthur as you complete stages while battling fantasy creatures including dragons, cyclopes and ogres. It’s famed for its difficulty — players can be hit by baddies a maximum of twice before they lose one of their lives and you’ll have to dodge close up and ranged attacks — but also for its often underwear-clad hero.

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The Android port features a less difficult “casual” mode to accompany the regular game, as well as leaderboards, achievements and touchscreen controls, with multiple configurations to suit your preference.

Ghosts ‘n Goblins Mobile is compatible with devices running Android 4.1 and above and early reports suggest it’s not plagued by the frame-rate issues of the recent Capcom Mega Man ports. You can pick it up for $0.99 via the Play Store link below.

Now, the real juice of this article: here is the coolest man on earth sight-reading a vaudeville-style composition of the Ghosts ‘n Goblins theme music. Don’t thank me, really, it’s my pleasure, here, watch.

Scott Adam Gordon
Scott Adam Gordon is a European correspondent for Android Authority. Originally from the UK, Scott has been tinkering with Android phones since 2011 and writing about them full-time since 2014. He now lives in Berlin with three roommates he never sees. Befriend him on Twitter and Google+ at the links.
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  • bolski

    So, is this another shoddy port like Megaman with awful frame rates? Not sure the reviews state anything about the frame rate, at least what I’ve seen on Google Play.

    I Won’t put down even .99 cents for it unless I know for a fact that the bad framerates are not present. I can play it on MAME if I really want to.

    • Marcellus1

      “early reports suggest it’s not plagued by the frame-rate issues of the recent Capcom Mega Man ports”

      • Scott Adam Gordon

        Thanks Marcellus1

        @bolski, i’m yet to test it myself but frame rate doesn’t appear to be a problem (you can refund your play store purchases within 2 hours if you wish to check this ever fyi!).

        What i imagine could be an issue though is the touchscreen controls. They can be fiddly (i find them fiddly in almost every case) and it was a bloody tricky game when you had actual buttons to press.

        • Jason Wilson

          No support for gamepads?

          • Scott Adam Gordon

            No support for gamepads :(

  • sdelfin

    I can’t whistle. Perhaps my face is broken or deformed or something. That sure is some piano playing there. The game music sounds good that way too, though I do love chip tunes as well.

    If there ever was a game that needed physical controls, Ghosts ‘n Goblins is it. Good to hear the performance is better than that Mega Man release.

  • jose454

    Android technology give us more advance featurein the smart phones and we can do so more difficult work with our hand set this was not possible at yet with out any computer. So I mean this onlu for science development.