Lenovo VR Goggles announced, takes on Samsung and Oculus

by: Nirave GondhiaMay 28, 2015


Lenovo has entered the Virtual Reality race at its TechWorld event in Beijing today, with the introduction of the Lenovo VR Goggles. The virtual-reality headset works with Lenovo Android phones and provides an immersive experience by sliding the smartphone into the headset and using it as a display.

The headset is made up mostly of plastic and features a dial on either side to independently adjust each lens and a dial at the top to bring the image into focus. The VR Goggles are similar in design to Oculus Rift and the Samsung Gear VR and like the Gear VR, there’s no touchscreen meaning you navigate on-screen controls using a handheld remote control.

Pricing and availability is yet to be revealed but a representative told us that they should launch towards the end of the year. Interestingly, their debut will apparently not be in China with the representative suggesting that Lenovo will hold a global launch that kicks off outside its home country.

Virtual Reality in Videos:

The Lenovo VR Goggles require a Lenovo smartphone in order to work, which means the VR Goggles will only launch where Lenovo smartphones are sold. Considering that the company has little presence in the UK and USA, there’s very little chance they’ll launch here but with Lenovo owning Motorola, hopefully the company will also provide compatibility for Motorola smartphones.

  • ConceptVBS

    What the Chinese does best : copy cat!

  • SkyNet

    and what makes it differen from other cardboard style goggles (except that it only works with Lenovo phones)?
    Does it have similar features like the Galaxy VR?
    Looks pretty similar to the homido vr goggles to me.

    • “brand”

    • Ree

      Oh it’ll be worse alright. Crappy gyro and high latency can make everything fall apart. Puke inducer.

    • RedLeader

      > “and what makes it differen from other cardboard style goggles”

      Well, they mentioned the independent IPD adjustable dials on the outside of the housing as well as a focus adjuster of some sort. So those are both much better features than Cardboard.

      The biggest issues with all of these phone-based setups is the lack of 6DOF tracking. I have it on my DK2 and when a game occasionally gets a bug and stops tracking depth, it causes motion sickness. So I wouldn’t want to step down into these setups with that limitation.