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Tappy Chicken is no usual Flappy Bird clone, it was made in a week with no coding
There is a sea of Flappy Bird clones out there. You can find versions with all sorts of animals and obstacles, but ultimately they are all just copies of mighty Dong Nguyen’s legendary game. Trust us when we tell you Tappy Chicken is not like the others. This game was made in an evening, polished in a week and released by someone without even a bit coding experience.
How is this possible? This happens to be one of the first apps made with Unreal Engine 4. In fact, it is the very first UE4 game to make it to the Android, iOS and HTML 5 platforms. This tool allows game developers to build their apps without a single line of C++ code, using only what they call Blueprints.
How is it different? It’s all about Unreal Engine 4
For all intents and purposes, Tappy Bird is no different than the other clones. You tap a bird through obstacles and try to get the highest score possible. All the features are the same. The only difference here is happening backstage. The fact it was made by a single artist (not coder) is something that is simply unheard of… until today.
In essence, this app was pretty much made to prove how awesome Unreal Engine 4 is. This can literally change the industry, allowing people with great ideas to avoid all the complicated coding involved with making an app.
It’s just as easy to port your games with UE4, as the platform takes care of most of the work! Tappy Chicken is only released for Android, iOS and HTML 5, but it can even run on consoles, if the developer wanted.
Tappy Chicken handles touch, mouse, and controller input, and can run on any supported platforms, even the consoles.
You can make your apps, too!
I am sure it still takes some studying, but making an app with Unreal Engine 4 is much easier than learning C++. Do you have a great idea? Unreal Engine costs $19 a month plus 5% of your app’s revenue. You read all about it at Unreal Engine’s website.