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Star Wars: Commander isn’t a Clash of Clans clone, except it basically is

The latest Star Wars game is essentially Clash of Clans set in the Star Wars universe, despite the developer's insistence that it isn't a clone.
September 18, 2014

Disney’s Star Wars: Commander first arrived on iOS a little less than a month ago, immediately gaining quite a bit of attention among both Star Wars fans and those who enjoy Clash of Clans-style of games. While not an exact clone by any means, SW: Commander is clearly inspired by Supercell’s Clash of Clans, even if Disney denies that it is a clone.

As for the game’s story, you are able to side with either the Empire or Rebellion in a global-scaled player-vs-player war. Like with CoC, you build up a base of operations, train troops and go on missions. As you’d expect, the Empire has some of the greatest tech on its sides, but the Rebellion has a free tricks of its sleeves as well. Overall the game looks nice graphically and, despite being far from original, there’s a lot to love here for both Star Wars fans and strategy games in general.

Unfortunately, the game is a free-to-play affair that puts a pretty heavy emphasis on paying real cash to bust quickly through timers. Is it playable without spending a dime? Yes, but not without some patience when it comes to wait times and other obstacles. To check out the game for yourself, you’ll want to head on over to Google Play.

For those that have spent time with the game, do you feel it’s worth the download? Let us and our readers know in the comments.