Before you get too excited, it should be noted that the current builds are about as stable as the weather in Florida. According to developers and people helping to test the builds, the game runs at about 8fps, if it even runs at all. Despite the unpleasantly feeble performance, developers and onlookers are quite impressed with the port’s progress. After all, two months ago this project didn’t exist yet.
There is still a lot of work to be done. OpenMW is also being worked on for desktop operating systems and even on those systems it doesn’t run well. If you want to see just how bad it is at the moment, you can see the Android port in action here. Right now the project is obviously in very early stages, but it is also showing a lot of promise.
Right now the project is obviously in very early stages, but it is also showing a lot of promise.
If you don’t think such a port is possible, just remember that someone successfully did this before with Transport Tycoon. The developers and testers seem to be in it to win it, even if it takes a long time. With a game that’s managed to have a healthy mod community for as long as Morrowind, we wouldn’t be surprised to see this become a full-fledged port sooner than later.
If you want to follow along with Morrowind on Android’s progress, check out their official forum thread. You can also find APKs of the test builds in the thread but we highly recommend that you do not install them unless you intend on helping out since they are nowhere near stable enough for normal use.
It would be nice to have Morrowind on Android in my pocket but truth be told, a project like this would be perfect for Amazon Fire TV and Android TV when it comes out later this year. No matter the platform, this is very exciting. Would you play Morrowing again if it were available on Android?