Vivante claims first shipping mobile GPU with OpenGL ES 3.0, OpenCL 1.1 support

August 15, 2012
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It seems Vivante may have just beaten Samsung to the punch in terms of releasing a mobile GPU that has support for the latest GPU specifications like OpenGL ES 3.0 and OpenCL 1.1. Vivante’s GPUs are usually found in SoC platforms from companies we don’t hear much about, like Freescale and Marvell (which powers the latest Vizio Co-Star Google TV).

As a promoter and contributor in the Khronos OpenGL ES Working Group, Freescale worked closely with Vivante and committee members to define the next generation graphics API, which is expected to offer highly advanced graphics innovations to current and upcoming mobile and consumer devices. -Rajeev Kumar, i.MX product line manager for Freescale Semiconductor

The new OpenGL ES 3.0 graphics specification will help developers create mobile games that look a lot more advanced and more similar to what we can see on consoles or PCs. Next-gen GPUs will be able to even surpass consoles in performance, but they also need the necessary graphics features to create amazing looking games with impressive visuals.

Vivante GC Core series, starting with GC800 series and higher, will include OpenGL ES 3.0 features such as:

  • Updating the shader and GPU pipelines to include support of occlusion queries, transform feedback, instanced rendering, support of four / eight render targets, and OpenCL – ES3.0 interoperability to simultaneously support multiple contexts of graphics and GPU compute.
  • Support of new texture compression (ETC2 / EAC) and pixel formats included in the specification.
  • Support of the latest GLSL ES shading language including signed / unsigned 32-bit and 16-bit INT and FP operations based on IEEE-754 precision requirements.
  • Additional features include support for 3D textures, texture arrays, sRGB textures, R/RG textures, NPOT textures, FP textures, depth textures, vertex textures, seamless cube maps, and sampler objects.

Vivante’s new GPUs will also be built on a unified shader architecture, which should help maintain a similar level of performance for games that are more pixel shader intensive or for the ones that are more vertex shader intensive, with no compromises.

The new Vivante GPUs also includes a bunch of new hardware features, such as:

  • Unified Scalable Shader Architecture: Multi-core GPUs with parallel shaders for optimal load balancing and concurrent GPU – GPGPU context support
  • GPU Compute: OpenCL, Rendersript, GLSL, and HLSL API and language support for unrestricted programmability
  • Single / Double Precision Arithmetic Formats: Pipelined FP (IEEE-754) and INT 32-bit and 64-bit formats for high precision Compute and HDR graphics
  • Scalable Compute Performance: Cores designed to run from hundreds of GFLOPS up to 1 TFLOP in various multicore versions
  • Battery Saving Innovations: Extreme low power microarchitecture for leading mW per MHz/GHz
  • New Compression Formats: Support of the latest compression standards including the recently announced Khronos ASTC™ – Adaptive Scalable Texture Compression extension
  • Heterogeneous Platform Architecture: GC cores designed for hybrid computing systems using AMBA® ACE-Lite™ (CPU – GPU cache coherency) and the latest Stream Interface

While not as known as Mali or Tegra’s GPUs, it seems Vivante has built some solid products here, that are future proof and seem very competitive with anything else on the market, although we can’t be sure of that until we see some real benchmarks. However, the GPU’s look promising, and I’m glad companies are so aggressive about pushing OpenGL ES 3.0 chips into the market, because there more there are out there, the faster developers will start making games specifically for it.

Comments

  • Alex

    sory I didnt Understand, I realy want to buy SGS3 but now when I see that I dont know… Maybe I should wait ? when we will starting see that on Mobile phones ?

    • MasterMuffin

      Just buy sgs3, it’s an amazing phone and there wont be games that are optimized for those in a long time… or wait, samsung is going to launch a phone with next gen exynos that can do the same :)

    • Alex13809

      If your willing to wait until October and see if the rumours of 5 new Galaxy devices then it might be worth it. I mean the Note 2 is coming out end of August for sure. If you haven’t bought it yet it might be better to wait and see rather than to regret the buy later. Not to say that you should continuously wait for newer technology, because at the rate the mobile industry is going your never going to buy anything.

  • S7

    There are low cost generic tablets that use the Vivante GC800 core. They were released much earlier than the OpenGL ES 3.0 annoucement a week ago. Does this article imply that these older tablets support OpenGL ES 3.0? If so, does anyone know if it’s possible to obtain generic drivers for this GPU?

    • http://www.facebook.com/profile.php?id=664910225 Hafiz Radzi

      did u manage to get the drivers?