by Robert Triggs, 3 months ago
The next generation processor war is definitely on, we’ve already had a look at the promising big.LITTLE A53/A57 combination, and now its Qualcomm’s turn to hint at what it has up its sleeve for the…
It seems Vivante may have just beaten Samsung to the punch in terms of releasing a mobile GPU that has support for the latest GPU specifications like OpenGL ES 3.0 and OpenCL 1.1. Vivante's GPUs are usually found in SoC platforms from companies we don't hear much about, like Freescale and Marvell (which powers the latest Vizio Co-Star Google TV).
As a promoter and contributor in the Khronos OpenGL ES Working Group, Freescale worked closely with Vivante and committee members to define the next generation graphics API, which is expected to offer highly advanced graphics innovations to current and upcoming mobile and consumer devices. -Rajeev Kumar, i.MX product line manager for Freescale Semiconductor
The new OpenGL ES 3.0 graphics specification will help developers create mobile games that look a lot more advanced and more similar to what we can see on consoles or PCs. Next-gen GPUs will be able to even surpass consoles in performance, but they also need the necessary graphics features to create amazing looking games with impressive visuals.
Vivante GC Core series, starting with GC800 series and higher, will include OpenGL ES 3.0 features such as:
Vivante's new GPUs will also be built on a unified shader architecture, which should help maintain a similar level of performance for games that are more pixel shader intensive or for the ones that are more vertex shader intensive, with no compromises.
The new Vivante GPUs also includes a bunch of new hardware features, such as:
While not as known as Mali or Tegra's GPUs, it seems Vivante has built some solid products here, that are future proof and seem very competitive with anything else on the market, although we can't be sure of that until we see some real benchmarks. However, the GPU's look promising, and I'm glad companies are so aggressive about pushing OpenGL ES 3.0 chips into the market, because there more there are out there, the faster developers will start making games specifically for it.