There is a sea of Flappy Bird clones out there. You can find versions with all sorts of animals and obstacles, but ultimately they are all just copies of mighty Dong Nguyen’s legendary game. Trust us when we tell you Tappy Chicken is not like the others. This game was made in an evening, polished in a week and released by someone without even a bit coding experience.

How is this possible? This happens to be one of the first apps made with Unreal Engine 4. In fact, it is the very first UE4 game to make it to the Android, iOS and HTML 5 platforms. This tool allows game developers to build their apps without a single line of C++ code, using only what they call Blueprints.

How is it different? It’s all about Unreal Engine 4

For all intents and purposes, Tappy Bird is no different than the other clones. You tap a bird through obstacles and try to get the highest score possible. All the features are the same. The only difference here is happening backstage. The fact it was made by a single artist (not coder) is something that is simply unheard of… until today.

In essence, this app was pretty much made to prove how awesome Unreal Engine 4 is. This can literally change the industry, allowing people with great ideas to avoid all the complicated coding involved with making an app.

It’s just as easy to port your games with UE4, as the platform takes care of most of the work! Tappy Chicken is only released for Android, iOS and HTML 5, but it can even run on consoles, if the developer wanted.

Tappy Chicken handles touch, mouse, and controller input, and can run on any supported platforms, even the consoles.

You can make your apps, too!

I am sure it still takes some studying, but making an app with Unreal Engine 4 is much easier than learning C++. Do you have a great idea? Unreal Engine costs $19 a month plus 5% of your app’s revenue. You read all about it at Unreal Engine’s website.

If you want to try the app, you can also download it straight from the Google Play Store and the Apple App Store. Or you can just play it on your browser!

Edgar Cervantes
Edgar Cervantes has over 5 years of experience in tech journalism. Exploring the latest gadgets and constantly studying the industry are part of is daily drive. Regardless of what he is working on, you can be sure he is always trying his best to bring you the best content. He will be dead honest and will bend to nothing.
  • John Brandenburg

    As someone is about to start my senior year in college for programming, I’m not sure what to think. It’s cool that this is possible but kinda feel slighted if it’s so easy to do without the schooling. I’m sure it’s not as simple as plug and play though. On the other hand, I would like to mess around with it and see what I can do.

    • Anonymousfella

      With your knowledge, you’ll be able to make even better games i believe. I’ve chosen to pursue computer engineering and i doubt the knowledge/experience would turn out to be useless.

      • John Brandenburg

        I don’t think it will be useless. It will get annoying when some kid puts out an app with this and thinks he’s the new king of coding.

        • Samuel K.

          Web design == Web development

          • John Brandenburg


    • Benjamin Pavel

      And not to mention the game itself is 27+ MB big and around 36 when it installs while Flappy Bird that was PURELY made from scratch is LESS than 1 MB.
      Old school is the best way!

      • John Brandenburg

        I agree on Old School! I just get the feeling that a tool like this will make people think they’re coders just like a bunch of people think they can know web design because of tools like Squarespace.

      • rahz

        wut 30mb for a simple game, they must be installing dotnet framework 3 on your phone

    • lucassou

      Don’t worry. These blueprint are clearly for beginners and will not replace C++, i think it’s a good way of discovering the engine wihout the assle of learning C++, you can always focus on learning that language once you know the engine.

  • emilG

    Using game engine that costs $19/month just to make this kind of game is overkill!!

  • Ethan Tal Abramchick

    I suggest checking out Unity, it is a game engine, that has an excellent free version. furthermore, you may monetize your game, made with the free version, and you are allowed to make up to $100,000 in a fiscal year, without buying the pro version. http://unity3d.com/

    • Salman Thaw

      Unity is incredibly resource-hungry, unfortunately.

      • Ethan Tal Abramchick

        although that may be the case, they have tools in their pro version in order to improve your game performance. Furthermore they have great support in their forums and free tutorials and they are improving every day!

  • Zach Levan

    You can do the same thing with gamesalad and its free