Imagination has introduced a new OpenGL ES 3.0 capable GPU that is designed specifically for sub-$100 smartphones, as well as other markets like IoT.
Imagination has unveiled a new PowerVR imaging framework for Android that will allow OEMs to integrate GPU intensive imaging features into their camera apps.
Sources from Korea suggest that Samsung could launch its own in-house mobile GPU design by the middle of 2015, perhaps in time for the next Galaxy Note.
Imagination Technologies has unveiled two new PowerVR GPU families, one for entry-level devices, and one for mid-range and high-end devices.
With its technology in 95% of today’s smartphones, it’s clear that ARM has a big part to play. Luckily the company has a storied history in the gaming world that dates back to the BBC Micro. It was ARM processors inside the ill-fated 3DO console, the first mobile to feature a game (Snake on the Nokia 6110), and a string of handhelds including the GBA, DS, 3DS, and the PlayStation Vita.
ARM has unveiled five new media related chip designs: the Mali-T820, T830, T860 GPUs, plus the Mali-V550 video decoder, and Mali the DP-550 display processor.
Making GPUs is no easy feat. It takes years of work, talent, experience and extensive research. This is why not many make these, but Samsung may join soon.
NVIDIA is taking Samsung and Qualcomm to court over patents relating to GPU technology. They seek to block shipments of Galaxy Note 4 and a number of other prominent Samsung devices.
Imagination Technologies has introduced a new PowerVR GPU that is targeted specifically at wearables, IoT, and other small embedded applications that require OpenGL ES 2.0 graphics. The silicon for... the GPU takes up just 0.55 mm2 (post layout) on a 28nm manufacturing process. According to Imagination that makes it the smallest OpenGL ES 2.0 GPU capable of running Android and Android Wear.
Imagination Technologies has unveiled its new Warrior P5600 CPU and PowerVR6 GPU designs recently, but is this the company’s big break in the mobile space?