In this week’s developer interview, we talk to Kyle Parker who graduated from Ball State and has been working there designing apps for students.
In this week’s developer interview, we talk to Lars Quentmeier from Bytecombo who have done a fairly well regarded cat game (with an umbrella).
In this week’s developer interview, we talk to Andrew Trese of Trese Brothers Games. They developed the hit gaming series Star Traders.
From small microcontrollers to its multi-core 64-bit processors, ARM is responsible for the design and intellectual property in everything from white goods to server farms. The use of ARM based processors in smartphones and tablets means that both Android and iOS users rely on these chips every day. Learn more about developing on ARM!
The Android team has pushed out a DevBytes video all about Android 5.0 Lollipop. ART runtime, 64-bit architecture, power improvements and better notifications await.
In this week’s developer interview, we have a nice chat with Kyle Denney who is just now releasing his first Android app. Check it out!
In preparation for the upcoming Android L release, Google has added NDK revision 10b, with a 64-bit Android L developer preview emulator for easier 64-bit optimization app testing.
Google has just updated its Play Games Services to bring the C++ SDK to feature parity with the Play services SDK on Android and the Play Games iOS SDK.
In this week’s developer interview, we talk to Aaron Turner. He’s developed three decent applications with some interesting designs. Check him out!
Google has published an announcement inside its developer portal informing all app developers that as of September 30th it will be mandatory for them to supply a physical address, and that this address will be visible to every Google Play Store user.