Posts Tagged ‘Cloud Gaming’
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ARM’s mission to improve gaming on mobile

by: Simon HillNovember 5, 2014
With its technology in 95% of today’s smartphones, it’s clear that ARM has a big part to play. Luckily the company has a storied history in the gaming world that dates back to the BBC Micro. It was ARM processors inside the ill-fated 3DO console, the first mobile to feature a game (Snake on the Nokia 6110), and a string of handhelds including the GBA, DS, 3DS, and the PlayStation Vita.
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Digging deep: Google may be building an online gaming platform

by: Nate SwannerMay 8, 2013
It would seem that Google may be preparing what is called a massive multiplayer online role playing game, or MMORPG. Think World of Warcraft, or Call of Duty. If that sounds crazy to you, hold that thought. We explain in full detail just what's going on, and how big it is.
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Agawi launches its game streaming platform on Android, gets indie PC game devs onboard

by: Bams SadewoMarch 22, 2013
Having successfully launched its cloud-based gaming service on the Apple iPad and Windows 8 tablets last year, Agawi is now bringing the platform to Android devices.
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Nvidia Grid to kick cloud gaming into gear

by: Simon HillJanuary 7, 2013
Nvidia has announced a new Grid system at CES which could finally make cloud gaming a reality on our smartphones and tablets.
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PlayCast cloud gaming service coming to U.S. in 2013

by: David GonzalesDecember 16, 2012
Is cloud gaming the future? PlayCast Media seems to think so. And it has set its sights on the U.S. with a plan to launch its very own cloud gaming service some time in Q3 2013.
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OnLive a bargain at $4.8 million

by: Simon HillOctober 11, 2012
The cloud gaming service OnLive was in a pretty bad way in the lead up to its acquisition. There were mounting debts heading for the $20 million mark and disappointed investors like HTC were not about to pour more money in. In the end OnLive took a bankruptcy alternative that allowed it to liquidate its assets. In effect there were mass lay-offs and the assets were sold to venture capitalist Gary Lauder for $4.8 million.
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CiiNOW enters the cloud gaming scene on Android

by: Simon HillSeptember 12, 2012
Cloud gaming has been touted as the next big thing for a while now, but it’s yet to really take off. The two big players in this space were OnLive and Gaikai, but now a third company has entered the fray – CiiNow intends to bring the latest PC and console games to your tablet or smartphone and the platform will run on Android.
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Gamestop’s Spawn service to be released in 2013

by: Mike AndriciAugust 21, 2012
It looks like the Spawn network won’t be released until the summer of 2013. In addition, Gamestop has also announced that the Spawn cloud gaming service will not make it to consoles, probably due to the unfeasible investment costs required to make that happen.
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Cloud gaming shake up: Sony acquires Gaikai, integrates OnLive on its upcoming Google TV

by: LucianJuly 2, 2012

There are two important cloud gaming services right now: OnLive and Gaikai. And it seems that Sony wants to integrate both of them into their current and future products.

First, it looks like Sony plans to include support for the OnLive cloud gaming service in their upcoming Google TV set top box,  memorably named NSZ-GS7. The features of Sony’s set top box will hopefully justify its $200 pricetag, considering that the Vizio Co-Star Google TV is due to arrive for $100, also with OnLive integration.

Sony is making an even bigger move in the cloud gaming space with the just announced acquisition of Gaikai, OnLive’s main competitor, for $380 [...]

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