In this week’s developer interview, we have a nice chat with Jamie Merchant who developed the platform game Super Wilmer.
In this week’s developer interview, we’ll be talking to MogaMecha, a small game studio from Turkey about how game development really is.
Instead of letting the Google I/O 2014 app go forgotten into the archives, Google has upgraded it with Material Design and Android L, and is giving it to developers as sample code for their own apps.
In this week’s developer interview, we talk to Prince Studios out of South Africa who has taken a more clever approach to fad game development.
In this week’s developer interviews, we’ll be chatting with LunarCannon, and up and coming game studio about breaking into Android.
Google and Udacity are teaming up to offer a free Android development course.
In this week’s developer interviews, we talk to Basel Sader out of Israel who talks about how he got into development and his app Turbo Words.
This week’s developer interviews are the Oscar winning, Emmy nominated Moonbot Studios who have just released their first app on Android!
Is there enough of an incentive for developers to start implementing Google’s Material Design guidelines in their apps? Can OEMs be persuaded to drop custom overlays? Could Material Design be the long awaited answer to Android fragmentation?
Google has started integrating some of the code from Android L into the Android Open Source Project (AOSP). What do the changelogs tell us?