Nvidia has launched the Project Shield with quite some fanfare, but since CES ended, we haven’t heard many new details about the innovative handheld console.
If you are excited about the Shield, the folks in Santa Clara have now published a video demo that shows its streaming functionality in action. We’ve seen a couple of demos of the PC streaming feature at CES, one of them showing the console running Need for Speed Most Wanted, but now we get a closer look at what it takes to stream a game to your Shield console.
The demo shows a few action scenes from the zany post-apocalyptic shooter Borderlands 2. More precisely, Nvidia chose the Badass Crater of Badassitude level. You think they’re trying to tell us something?
Anyway, the video sheds some light on the process of pairing the Shield console to a PC, although we haven’t seen how long does it take for the pairing to complete. As initially reported, users will require a PC equipped with an Nvidia GeForce GTX 680 GPU and running the Steam gaming service.
The demo highlights the great graphics and sound experience that can be achieved using the PC-Shield combo, and is just the first in a series called PC Mondays. Nvidia promises more demos of the streaming feature coming ever Monday, and demos of Android titles every Thursday.
Who’s excited about Project Shield?
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If I’m just in front of the f*cking pc, why would I want to play in that Shield thing? I don’t see the point.
Yes but it’s great for trolling :D
Not everyone plays games on PCs, you know.
If you are in front of a TV, why don’t you play on a game console? Don’t say one is better than the other, because that is subjective. What works for you does not work for someone else.
Everyone has their own tastes. Some people prefer the the controller feel and the way it fits into the hands. Not everyone likes WASD. Nvidia’s Shield is bringing PC gaming to what is essentially a game console, and a portable one at that.
But, obviously, you are FAR to short sighted for that.
this isn’t bringing PC gaming to handheld consoles in the slightest. You still have to actually own a meaty PC that will run the games in the first place, all you are doing is merely streaming it from the PC to the handheld console.
i really dont get this, you have to be within the vicinity of the PC to connect, and others cant use the PC as you are basically remotely controlling it….as the original poster said….if you have to be in the same house, why not just play on the PC?…nobody else can use it(the PC) while your running it with your console
its like a PC version of the Wii U, but costs a lot more(when you consider the amount of cash needed to set up the PC rig first)
maybe i’m missing the point of this console
I’m excited for 4 years down the road, when you don’t need to buy a video card that costs as much as surgery, or use an NVidia-proprietary gaming pad but can use your own real equipment. The day you can use a dedicated GPU box, a real television, and a phone as a controller is going to be a very, very unproductive day for offices around the world.
I’m often amazed at the chronic shortsightedness of the powers-that-be in this market. Unless Project Shield is secretly a proof-of-concept device (something being shopped to Nvidia’s manufacturing partners), it would be a miracle if they sold even half a million of these devices during its lifespan.
For starters, the market for $500+ video cards (like the GTX 680) is relatively small. So if you’re going to release a consumer gaming device like Shield, which on its own is likely to be priced out of the average consumer’s range, why on earth would you further limit sales by tying a key function (Steam streaming) to a video card that 90% of the gaming community doesn’t and never will own?
First off, the streaming part of the equation doesn’t require the power of a GTX 680, or anything even remotely as powerful in the GPU dept. The games aren’t being rendered on the Shield. It’s the host PC that’s doing all the heavy lifting.
Secondly, because the native resolution of Shield’s screen is 1280×720, the host PC only need render the game at that resolution. It doesn’t take more than a mid-range video card (even a GTX 660 is overkill) to render a game smoothly at that resolution. Furthermore, any AMD video card over the $100 mark would be more than adequate for streaming 720p graphics to a 5″ screen. And since AMD has a little more than half of the dedicated video card market, why on earth would you exclude those gamers from your target audience and further limit sales?
I suppose it’s because Jen-Hsun Huan, who frankly seems to be a bit of a pompous prick, thinks Shield is so revolutionary and will be so in-demand that it will cause PC gamers to ditch their AMD video cards for high-end Nvidia cards just to be able stream Steam games across their home network to a 5″ screen. Dude, get a fucking clue. It’s likely that you already delayed the release of Tegra 4 SoC’s to your manufacturing partners just so Shield could be the first device to launch with it, further ceding that market to Qualcomm (otherwise, where the heck is it?).
It’s bad enough that Shield is a poorly designed piece of hardware; A poorly designed console-style controller bolted to a too-small Android tablet that can’t even function as a tablet (it ought to be a peach for web surfing, or games that require either tilt or touch input… not).
So (sigh…), I just don’t get it. Haven’t we learned anything from Sony?