Most game consoles tend to have lifecycles that are at least five years in length and sometimes longer, as in the case of the current Xbox and Playstation. It looks like Ouya hopes to disrupt that model with yearly updates.
Ouya’s CEO Julie Uhrman officially unveiled the news of yearly updates today, indicating that they wish to follow a cycle that is more in-line with mobile devices than today’s home consoles. Considering the low-end specs (compared to current consoles) and the fact that the system is based on the mobile-oriented Google Android, this news really isn’t terribly surprising.
For those that are now wondering whether to invest in the Ouya or not, it is worth mentioning that Uhrman has confirmed that all games will be backward compatible going forward, so what you buy with the first-gen Ouya will work with the newer variants going forward.
Is a yearly update plan a good one for the Ouya? That’s certainly up for debate.
While the model works well for mobile devices, console gaming is a very different animal. This could potentially be a great idea, or it could cause fragmentation and a variety of other issues over the course of the next few years. What do you think, does the idea of a yearly-upgradable, open source Android gaming console sound like a good plan or not?
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I peronally think the updates should be every two or three years instead, so that developers can get used to all the ins and outs of the hardware, as well as not discouraging long development time. As long development wouldn’t seem like a good idea, because a new variant would be out before they finished.
Mixed emotions, I guess. Tegra 3 will only last so long before it’s time to update, but I’m not sure if I want a bunch of Ouya boxes sitting around year after year. It would have been nice if the Ouya team could have managed to put a Tegra 4 chipset in before it ships, being that the T4 was announced and Ouya been in the planning since July 2012 with kickstarter.
ill let u know when i get my already ordered ouya