Bug causes Final Fantasy VI to crash half-way into the game [Update: it's fixed]

January 20, 2014
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FFVI

Update: The bugs mentioned below have now been addressed in a new update, which can be found on Google Play.

Last Wednesday arguably the very best Final Fantasy game ever made officially arrived to Android. That very day we rolled out our review for Final Fantasy VI and concluded that while certain aspects related to the port could have been better, it is still solid game and a welcome addition to Square-Enix’s existing Android titles. Unfortunately as it turns out, the game isn’t without its share of annoying bugs, however.

Several reports surfaced earlier today suggesting that the game is currently unbeatable due to a glitch during the cutscene fight between General Leo and Kefka in Thamasa that causes FF6 to crash. This is obviously a major deal breaker, or at least it would be if it went unfixed.

On the bright side, Square Enix has already acknowledged this major bug and promises a fix is on the way. In addition to acknowledging this issue, Square Enix also points out that a few other minor bugs have been discovered and that they too will be addressed with the upcoming patch.

Square Enix has yet to give us a firm time-frame as to when the bugs will be squashed, though hopefully sooner than later.

For those that were considering purchasing Final Fantasy VI, should you wait off? That’s up to you, though considering the bug is about half way through the game, the problem will (hopefully) be fixed long before you get to the fight scene that caused the game to crash.

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