By Ankit Banerjee March 19, 2012 0 45 4 0 Crytek, the creators of gritty, ultra-violent, and all-around bloody video games such as Far Cry and the Crysis series, has now moved into the mobile gaming arena. But their debut effort is such a departure from their roots that many in the gaming community are in shock. Far apart from their usual first person shooter fare, Crytek introduces “Fibble: Flick n Roll“, a physics-based casual puzzle game for the Android and iOS platforms.Advertisement The game stars “Fibble”, a cute but surprisingly brave extraterrestrial that crash lands into a suburban home. The rest of his crew is scattered all over the mysterious house. Fibble has to roll around to every corner of every room to regroup his team, in order to return to their home planet. It is not as simple as it sounds, because Fibble will require the help of a bunch of mini-creatures, each with a unique skill set, to be able to go from room to room in search of his crew. Fibble: Flick ‘n Roll’s features include: Physics-based gameplay. Easy-to-understand physics based on the natural intuition of the player Action-puzzle game that required brains, timing, and reflexes Objectives and scoreboards to encourage competition amongs players worldwide If the screenshots are any indication, this might be one of the best looking mobile games available, and maybe even the next big thing after Angry Birds. Cerlat Yerli, CEO of Crytek, stated that going mobile was an incredibly exciting step for Crytek as a game development company, allowing them to go back to their roots, experiment, and focus on creating great gameplay experiences for consumers. What does that mean for the fans of Crysis? We’ll have to see. A Spring release is expected for Fibble: Flick ‘n Roll, but there is no official information on the actual release date or pricing. What do you think? Can Crytek hit it big with mobile games, just like they did with PC games? 0 45 4 previous postOS family reunion: Android part of Linux kernel againnext postThe benchmark results are in – did the iPad’s A5X perform 4x faster than Nvidia Tegra 3?