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Samsung creates the screen for virtual reality glasses that triples the pixels of any other

Posted Jun 6, 2017 by Horla

  1. Horla

    Horla Member Scrap Metal

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    The new Samsung display for virtual reality helmets far exceeds the resolution of any other alternative to date.

    In virtual reality the hardware plays a great role in increasing the level of immersion in the contents. In the end our eyes are looking at a screen a few inches away and, if it is a low resolution panel, the pixels are appreciated.

    Samsung, in its role of component manufacturer, has taken advantage of in recent years some of its best panels to provide other brands VR helmet screens. For example, the first Oculus models used Galaxy Note 3 screens. Samsung now announces a high-resolution panel dedicated especially to virtual reality helmets.

    2,024 x 2,200 pixels in 3.5 inches

    samsung-pantalla-vr-728x410.jpg

    In recent days has been held the Display Week 2017 and there Samsung has shown some progress as its OLED elastic panel 9.1 inches. Now we also know that the South Korean manufacturer introduced a screen for virtual reality glasses that triples the number of pixels present in well-known models like Oculus Rift or HTC Vive.


    Specifically, this screen of Samsung has a size of 3.5 inches, but its resolution reaches 2,024 x 2,200 pixels . That means we have a density of 858 pixels per inch . This figure almost doubles the 460 ppi of the Oculus or Vive helmets and also maintains the refresh rate at 90Hz and up to 100 nits of brightness.

    Differences in resolution are more than evident. The following image is a photograph through the visor of a helmet with 460ppi screen:

    [​IMG]

    And the following is the same image, but seen in a helmet with the Samsung display of 858 ppi:

    [​IMG]

    These changes can make the difference when it comes to experimenting with games and audiovisual content in virtual reality. Samsung is currently the supplier of screens for Oculus Rift and HTC Vive, but the panels they assemble now are two screens of 1080 × 1200 pixels, so it seems that these new ultra high resolution panels would be the components for future generations of these helmets. More
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    Recall also that soon Google will also get into this market, since during the past Google I / O announced the development of a virtual reality helmet that will be completely independent. That is, you will not need a smartphone or be connected to a computer.


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    Last edited: Jun 26, 2017

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