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Android Authority On Air – Episode 28 – Motorola DROID RAZR HD and Kindle Fire HD

by on September 8, 2012 11:37 pm
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If you happened to catch our attempted LIVE show last night, you’re aware that we had all sorts of technical difficulties.  Our Hangout On Air on Google+ was lagged. We were getting disconnected, some people even thought all of our fan girls were using up all of our bandwidth. After a few failed attempts we decided to reschedule the show, a day later.

Fast forward to today, we went live, without issue. This week we focused on Motorola and Amazon’s recent announcements. Motorola announced the Droid RAZR HD, Droid RAZR MAXX HD, and the Droid RAZR M. The latest round of RAZR’s are pretty amazing, if we do happen to say so ourselves. Motorola is also giving you a $100 credit to buy a new phone if your 2011 Motorola phone won’t be getting Jelly Bean. Besides phones, this week we also saw Amazon drop 3 new Kindle Fire tablets onto the world. We saw an upgrade to the original Kindle Fire, a new Kindle Fire HD 7 inch, a new Kindle Fire HD 8.9 inch and even one with LTE.

Sprint decided to finally update their Nexus devices. The Samsung Galaxy Nexus and Nexus S 4G have begun receiving Android Jelly Bean 4.1.1 and a few other devices finally got their Android 4.0 ICS updates. uTorrent arrived on Android and last but not least HTC plans to sue Apple with their LTE patents.

The Give Away

We’re giving away a Samsung Galaxy Note 2 (International) here in the near future. If you’re interested and want another chance to win, during the show we give away a super secret entry code. Once you get the code, just head on over to the contest page and enter your code into the Rafflecopter.

Miss the show? Tune in or watch below:


YouTube
SoundCloud
Stitcher
iTunes
RSS

 

AA ON AIR HOST

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I am an Android Enthusiast. I’m on the pulse of the latest Android news and write content about Android daily. I’m constantly scouring the Internet for the latest Android news, apps, games, Android ROMs, hacks, security, tips, tutorials and mobile devices. I’m a large supporter of our beloved Android Community and am always willing to help with anything Android related, just ask.

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Comments
  • MasterMuffin

    “This makes game development every easy” and “Wnen you are happy”

    I’m so excited about this that I have to be Nazi :D

    • http://www.garysims.co.uk garysims

      That stupid spell checker!!!! :-) All fixed…

      If you download the SDK please let me know what you think.

      Gary

      • Jaime Larios

        We would like tutorials!!!! Please :-)

      • MasterMuffin

        Just downloaded, looks nice but I’m not going to start studying it today because tomorrow I have more time

      • MasterMuffin

        When I delete my comment, why does it show it as if it were commented by “Guest”?? Anyways, I couldn’t resist it (Corona) so I started playing with it. Can you help me a little if you know how to? Here’s my (short) code so far:

        local physics = require( “physics” )
        physics.start()
        display.setStatusBar( display.HiddenStatusBar )
        local sky = display.newImage( “a.bmp” )
        local ground = display.newImage( “b.png” )
        ground.x = 640
        ground.y = 750
        physics.addBody( ground, { friction=2,0 } )
        ground.bodyType = “static”
        local crate = display.newImage( “c.png” )
        crate.x = 1200
        crate.y = -1000
        crate.rotation = 10
        physics.addBody( crate, { density=2.0, friction=2,0, bounce=0.3 } )

        It’s basically a background (horizontally, resolution 1280×720 and orientation are in another file) with text and a dude standing and then a TNT drops on the right and rolls to the center. After that all has happened, I’d like to add another picture, but I don’t know how (yes I’m a big noob :D). I searched and got to this thing called
        timer.performwithDelay(time in milliseconds, object)
        So how do I make it so that when I add
        local logo = display.newImage( “d.png” )
        I get the timer to delay the coming of “d.png” but nothing else?
        That was a weird explanation, but if you got it and know the answer please reply.
        Thanks :)

        • http://www.garysims.co.uk garysims

          Maybe you need something like this:

          local function addlogo( event )
          local logo = display.newImage( “d.png” )
          end

          timer.performWithDelay( 1000, addlogo)

          You could also try test if the crate has any velocity using the body:getLinearVelocity() but you would need to assign it a variable and then you get into the whole scope issue, but that is another story!

          • MasterMuffin

            wow thanks, I didn’t have the “end” and “addlogo” >.<

  • Viktor Hoti

    I would like to see some tutorials as they can help a begginer to go further.

  • me

    It looks like this is just a free 30-day trial.

  • me

    It’s just a free trial, you still have to pay if you actually want to publish something.

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