Our biggest wish was granted: hardware acceleration. This is the magical trick that makes iOS run so smoothly, and thankfully, it is now a part of Android starting with version 3.0 Honeycomb. (That damned Google Code issue can finally be put to rest.) This was one of many changes highlighted by Google today. Among 2D and 3D hardware acceleration, developers can look forward to a revamped UI framework to create great-looking apps for tablets, support for multicore architectures, better multimedia support, enhanced connectivity options (mainly Bluetooth) and enhancements to enterprise features. A full list of the changes can be found at the Android 3.0 Platform Higlight page, as well as links to the newly-updated SDK, NDK, and ADT. We’ll be digging through the entirety of the list of changes soon enough, and we hope to have a breakdown for you guys in the coming moments.
Either way, there is obviously a ton of great stuff to look forward to, and you know we will keep you posted every step of the way.
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Are there any resources / links / examples about how to use 2D hardware acceleration? For application developers, is there a need to get any type of certificate to enable such optimizations on specific devices? For example, do I need anything coming from Motorola or NVidia (for Tegra 2) to enable it on the Xoom tablet?
This is one of the main items that was advertised with the release of Honeycomb. Unfortunately, I cannot find anything about how to enable it.
You’re correct in stating that there seems to be an absence of documentation regarding regarding 2D Hardware acceleration. Check out the following resources below, I hope they help.
Also, i’m a big fan of Android Development Talk.
All the best – and good luck!